Acrobat: A Jeckyll-Hyde type who fought Captain Marvel Jr.
America-Smasher:1941, America's Greatest Comics #1. Short, chubby German agent wearing a spike-knuckled chain-mail glove. Fought Spy Smasher.
Anarcho: 1947, Comics Novel #1. "Dictator of Death" who employs Dr. Fu Tong, El Diablo, Erik Hevling, and Lord Craven. Stopped by Radar.
Dr. Andro: 1940, Nickel Comics#7. Dr. Andro created a device that would allow him to switch the minds of people with animals and used it on crooks to have them steal for him such as a mugger in the body of a gorilla. While in their animal bodies, the crooks could not talk. His plan is uncovered by Warlock and when he tries to kill Warlock but mortally wounds the gorilla-man instead, the gorilla chokes him to death as it dies. Warlock used the device to cure the other crooks. Dr. Andro dressed in dapper clothes and carried a weighted cane with which he knocked out his opponents.
The Arson Fiend: April-July, 1941, Captain Marvel Adventures #2. Leaving fire in his wake wherever he walks, able to throw flames and burn with a touch, this demonic googly-eyed man terrorized the city, and even almost proved too much for Captain Marvel. He met Captain Marvel in a final battle ontop of a large fuel tank as flames blazed around until an earth shattering explosion spelt finis to the affair. Captain Marvel would emerge unscathed, but a body was found, that of George D. Tweedle, fire insurance agent and secretly the Arson Fiend through the use of a Jeckyll-Hyde type formula.
Aunt Minerva: 1946, Captain Marvel Adventures #59? A grandmotherly type in looks but a criminal mastermind. In her first appearance, she decides Uncle Marvel would make the perfect husband.
Baron Gath: 1940, Nickel Comics #1. 200 years ago in Transylvania, Gath was a black magician and evil lord. He gets entombed in his castle in suspended animation. When the castle is transplanted to America, during the restoration, the spell written on the stones that keeps him captive is wiped clean and frees him. He quickly establishes himself over the region and employs various demons such as a vampire in red tights and cape and a man who can turn into a wolf working as an innkeeper. Gath is supposedly killed by a blow to the head by a hammer which is also supposed to dispose of his minions. He's stopped by Warlock the Magician.
Uncle Ebenezer Batson: The real life uncle of Billy Batson, when rich he threw the poor boy out. Eventually, he fell on hard times and he visited Billy at the radio station, hoping to get money from him, erroneously thinking that Billy must be rich being a famous boy broadcaster. Failing that, he gets the idea that as Billy's real uncle, he'd expose Uncle Dudley as a fraud and gain control over all the money that Shazam, Inc brings in. And, failing in that but succeeding in getting a job as a clerk for Shazam, Inc, he contrives a fake emergency at sea (that turns out to be real) to get Captain Marvel and Dudley out of the office while he robs the company safe (attributing it to a gang of thieves) and from there he searches Billy's apartment for his "riches". However, Dudley had stumbled on to his lies and plans and alerts Billy who summons Captain Marvel who retrieves the money and kicks Uncle Ebenezer out to never return, preferring his fraud uncle to his real one.
The Beetle: 1943, Spysmasher #10. When Spysmasher fell afoul a plot where seeming loyal Americans were turning traitors and was branded one himself he found a master plotter in he Beetle. This brilliant Japanese spy built small mechanical bugs with drugged stingers that could listen in on any conversation and drug couriers allowing safe theft of plans. He was bald except for strands of his hair coming from the center of his forehead giving him a look like he had antennas.
Billy the Cad: 1942, Whiz Comics #26. An old western outlaw who has a dilemma: he doesn't want to perpetuate any crimes until he can stymie the Golden Arrow, but his gang wants nothing to do with the hero. He hits upon a plan and makes up some wanted posters with the hero's face on them, identifying the Golden Arrow as Billy the Cad, a notorious and dangerous outlaw to shoot upon sight. He plasters the posters around the small town Gold Pan City where neither the outlaw nor hero are known by sight and then summons the Golden Arrow to the town and lets the citizens take care of the hero. Everything goes well to plan, at one point the hero is wounded and in the clutches of the villain who decides to commit some crimes as the Golden Arrow and let the citizens later find his bullet filled body. However, while he struggles with Arrow's horse, a posse following the trail of blood find them all together. Golden Arrow proves his innocence to the townsfolk by showing how his face on the wanted posters was merely pasted over another, that of the outlaw, the true Billy the Cad.
Black Adam: 1945, Marvel Family #1. In ancient Egypt, the Wizard Shazam gave his powers to a man and named him Mighty Adam. However, the powers corrupted him and he deposed the Pharaoh. The Wizard then banished him so far away that it took Adam centuries to fly back to Earth at top speed. He immediately ran afoul of the Marvel family though neither could gain a clear advantage over the other. He's tricked into saying, "Shazam" by Uncle Dudley. Adam got his powers from Egyptian gods: Shu (Stamina), Heru (Swiftness), Amon (Strength), Zehuti (Wisdom), Aton (Power), Mehen (Courage).
Black Beauty: 1953, Captain Marvel Adventures #142. No, Captain Marvel didn't fight the horse. And not Green Hornet's car either. Black Beauty is a raven haired and black clad glamorous woman that set out to prove herself equal of men and to that end she seized control of a criminal empire by killing the previous mob boss in front of his own men. She managed to stay ahead of the law and Captain Marvel by playing on his own innate goodness and chivalry. But, he ultimately turned the tables on her and sent her to jail.
Black Clown:1941, America's Greatest Comics #1. Henry Parrish is the owner of the Black Hawk Traveling Circus Company where he ran illegal activities until he came across Mr. Scarlet.
Black Dragon Society. Wow #18. Japanese organization stopped by Commando Yank.
Black Flamingo: Wow #63. Used an odd black plane equipped with a loudspeaker. From the safety of the skies he would threaten airports demanding payment in a South American country called San Danito. Stopped by the Phantom Eagle.
Black Giant: 1941, Master v4#21. Cotton planters are being threatened by a zombie master, telling them to fire their workers and hire zombies out for $5,000 a piece. One owner is killed and another gives in and espouses the value of the tireless un-dead workers. The others are threatened by the wailing death and the Black Giant, a large black man that had died, was buried and has come back as a zombie in the employ of this mystery man. Mr. Carlson of the Carlson Plantation seeks out the mystery man Zoro to solve this strange crime. Zoro figures out the zombies to be nothing more than drugged men, including Black Giant, the brother to the man who died. The drugs made them tireless, subservient and unfeeling. The wailing death is nothing more than a whip with a sound effect. The zombie master is Wheeler, the planter that had seemed to give in to the demands.
Black Hood: 1941, Master Comics #16. Another villainous Black Hood. This one is a muscular man in black tights and mask, yellow gloves and belt with a small gang in matching outfits. He kidnaps Gladys to get back at El Carim who had smashed his last four rackets. Instead, he proves to be no match for El Carim's magic and is captured.
Black Magician: 1946, Marvel Family #2.
Black Mandarin: 1942, Whiz Comics #34. In the Far East seaport in or near China, Lance O'Casey and Mike find trouble when they witness the selling of a beautiful woman who manages to escape but leaves her slippers behind. They find that the buyer was working for the Black Mandarin who wants the slippers and willing to kill for them. Turns out the Black Mandarin is a traitor to China, spying for the Japanese, and the woman is an agent with dangerous information contained in the slippers. O'Casey and Mike aid in the capture of the Black Mandarin. He dresses in a black robe with a black cap and long mustache whiskers.
Black Marco: Whiz Comics. Fought Dr. Voodoo from his castle of Doom in the distant past. Other than being a tyrant ala Doctor Doom, he has no super powers.
Black Pharaoh.: Ibis #1. Sorcerous uncle of Ibis revived by the Sons of Set. It was in battle with the Black Pharaoh. in ancient Egypt that Ibis received the Ibis Stick and his love was wounded and put in a deep sleep that would last centuries..
Black Poet: Minute Man #3. Agent Heinrick Von Strueber is undercover as an American millionaire. But he also wears a fright mask, hat and cloak and sends dark poems with paper soaked in a poisonous acid to kill the recipient. Stopped by Minute Man.
Black Rat: 1942, Bulletman #3. Master criminal that dressed up as a huge rat, planned crime waves and bedeviled Bulletman and Bulletgirl. While tough, he was defeated by the heroes and apparently fell to his death into a vat of molten steel. He was also member of the Revenge Syndicate, a group of villains that fought Bulletman and Bulletgirl.
Black Rider: 1940, Master Comics #9. Described as wearing all black except for a purple mask (thus differing a bit from the art in the one panel showing him), the Black Rider is an outlaw in the Old West, and willing to murder to get his loot. After a stage coach hold-up where he shot a guard, he's confronted by Tex Adams. Tex was apparently an outlaw as well, thought to have been hanged but he claims he was let out on parole and he came after the Black Rider. He could forgive stealing but not murder and he the two have a showdown. Tex is faster, the Black Rider falls dead without firing a shot. After he leaves, the Black Rider is revealed to be his brother, Tommy Adams. A text story.
The Black Shroud: 1947, Master Comics #79. When Freddy Freeman and a club of newsboys of which he's president decide to go to an island for a picnic, they are menaced by a robed figure calling himself the Black Shroud. He destroys their supplies and leaves threatening notes, but when he's drilling a hole in their boat, his feet get tangled in the ropes and almost drowns if not for the intervention of Captain Marvel, Jr. He's unmasked as Cliff, a newsboy they kicked out of the club the day before because of his bullying ways. He promises to reform and is allowed back in the club, though as penance he must wait on them at the next picnic.
Black Sphinx: 1941, Wow Comics #7. Robed villain with a sphinx mask is robbing the Museum of Egyptology of all its wealth. He and his gang are captured by Mr. Scarlet where the Black Sphinx is revealed to be Powers, the chief guard.
Black Spider: 1941, Bulletman 1. In his secret lair underneath a large forest tree, the mysterious masked Black Spider wages a war on law and order with his gang and pet poisonous spider Suzy. He perishes in a fight with Bulletman and Bulletgirl. His story is revealed by Bulletman, that he was Jules Rey, a Frenchman convicted of murder and locked in a dungeon in Paris. He eventually went blind and befriended the spiders that crawled into his cell. Upon escaping, he vowed vengeance on all who helped convict him, including Bulletgirl's father Sgt. Barr.
Black Thorn: 1941, America's Greatest Comics #1. Inventor of a ray that mummifies, Henry Hawley wears a costume with a single horn in the middle of his forehead. He's caught by the hero Mr. Scarlet. I assume he either made a comeback or this tale was reprinted in Wow #3.
The Blackmask: 1940, Nickel Comics #1. A super-criminal with a vast criminal empire including several hideouts with deathtraps and a submarine. In addition to regular crimes, he steals the plans to various experimental gadgets and weapons. He is unmasked by the new hero Bulletman as Stephen Doone, the publisher of the newspaper The Trumpet. He wears a black hood and has a pet cat.
Blue Devils: 1940, Nickel Comics#6. The Blue Devils are a gang of extortionists, thieves that have the town of Eagle Valley under their murderous thumb. Their leader is called Lucifer, the worst of them. Lucifer and his gang are stopped by Bulletman. Lucifer and the gang wore identical blue robes and hoods with horns. The robes had a skull and crossbones emblem over the breast while the hoods had a black silhouette of one where the mouth would be. As they dressed identically, don't know how they knew which one was their leader.
Bluebeard: 1940, Wow Comics #4. Foe of Mr. Scarlet and Pinky
Bullethug and Bulletmoll: 1945, Master Comics 60. Max Monk and Gerty take up the Bullet theme to oppose El Carim. Just joking. Of course it was up against Bulletman and Bulletgirl.
Calkins, Godfrey: Wow #1. Mad scientist millionaire type. He thinks that humans can survive on Venus and has developed a quick freezing process to preserve them on the trip through space. He and his henchmen arrange an accident and kidnap Dusty Davis and Janey Smart to test his theories on. The bad guys are stopped and Dusty and Janey are rescued by Atom Blake.
Captain Cutthroat: 1942, Fawcett #37. On the island of Komodo, the ruthless pirate and murderer Captain Cutthroat has discovered the Lost City of Kazar and its fabulous golden treasure. He kidnaps a beautiful woman to set her up as a White Goddess in order to control the natives and anybody that dares set themselves against him get fed to his fierce komodo dragons. Lance O'Casey and mate Mike Bellew are daring and chivalrous enough to do so anyway. At the end, it looks as if Captain Cutthroat might be becoming a snack for his pets.
Captain Nazi: 1941, Master v4#21. Superstrong, agile and utterly ruthless. He fought Bulletman, escaped. Fought Captain Marvel and managed to escape that. However, by crippling Freddy Freeman and crippling his grandfather he sets in motion the creation of his most steadfast foe: Captain Marvel Jr.
Captain Nippon: 1942, Captain Marvel Jr. #2: Brutish Japanese equivalent of Captain Nazi. He was created by the Jamambux, sorcerers of the dark arts of medieval times, compounded of brute power, murder, hate, terror, lust and greed. Mind of a cunning spy, and strong enough to fight Captain Marvel Jr. toe to toe. Usually goes about wearing a loose fitting soldier's uniform and a spiked club. Possibly a member of Mr. Mind's Monster Society of Evil.
Catman. In service of a cat-goddess and brought back to life several times in an efforts to kill Ibis but always results in his own death.
Choker: 1941, Master Comics #13. The Choker is an escaped mad man. He wears loose fitting orange/brown pullover shirt and pants, no shoes, a beat up floppy hat and cape. He is tracked down by Zoro and proves not above using a gun if he has to but apparently is killed by Cheeta who sinks her fangs into his throat to protect her master.
Crime Czar: This mousy little crook used radio to organize criminals and balk police. Able to broadcast in on the police radio bands he could re-direct the cops as well as broadcast over the radio, call-station letters C-R-I-M-E, various criminal activities, all for a cut of course. Meanwhile, the police and Bulletman were confounded in their search for the Crime Czar by tracking down his signal as it seemed to move from location to location. Turns out, he broadcasted from a helicopter and ultimately apprehended by the flying detectives.
Crimson Claw: 1946, Wow Comics #46. Dr. Wayne is threatened with death by the Crimson Claw. The Claw turns out to be more literal than figurative as a package is delivered and out pops a crimson claw like a jack-in-the-box. Its talons are poisonous and Dr. Wayne quickly and painfully dies after being scratched in the face. A one-handed masked man retrieves the package after a quick fight with Mr. Scarlet and Pinky. They capture him when he makes an attempt on Dr. Wayne's nurse Nurse Barnes. He is identified as Henry Claugh, who had approached Dr. Wayne with plans to make artificial claws for criminal weapons only the Dr. had him committed. After his escape, he got someone else to make the claws, faked having one hand and chose the doctor, his assistant and nurse as his first victims.
Crux, Victor, Dr.: America's Greatest Comics #7. Nazi spy specializing in smuggling industrial secrets, worked for Friedrick Outz. Like Marvel's Kingpin, he looked fat but his bulk actually hid a lot of muscle. Stopped by Balbo.
The Crystal: 1941, Whiz #15. Head of a gang terrorizing the pretty Ronnie Keller in order to get her money, he ultimately stands revealed as her guardian Mr. James. The Crystal wears a suit and a hood of one-way glass as a mask (looks more like a bucket than the Moon Man's globe). He's unmasked by the Companions Three in his second appearance, Master Comics #14.
The Cult of Jama, the devil-god 1940, Master Comics #7. Imelda Loree seems to be under a curse. All men that seem interested in her die by mysterious and violent means. Investigating, Zoro discovers she was born on the date of a festival of the Jama cult. The cult, popular in America among society members, was believed to be stamped out some years earlier. Zoro eventually uncovers a small group is still practicing the devil worship and hoping to make Imelda their queen. Zoro exposes their chief as Murdock Daw who is just using the cult to frighten Imelda out of her money. The cultists all wear black hoods that cover their heads.
Curiosa Club: 1946, Wow Comics #50. In Yellow Duck Gap roams the Curiosa Club. It is a hunting club, only made up of murderous ex-cons who lure the people that sent them to prison such as Judge Sanders and remove their heads as trophies much as a regular hunting club would. Commando Yank finds himself on the receiving end of their "most dangerous game". Only two of the members get names, one is called Spade and another Snake Larsen. Commando Yank manages to turn the tables on them and trap them.
Daffy Desperadoes: 1947, Master Comics #79. These three dangerous men are escapees of the Broadloon Prison Asylum. Each has donned a guise of bad fiction bad guys. Rudolph Filch, the evil landlord always demanding rent. Redbeard the Pirate, with a hook on one hand and a peg leg, a burly and strong pirate. Jesse the Kid, an old man turned cowboy outlaw. Calling themselves the Daffy Desperadoes, they embark on a crime spree: taking over an estate by forging the mortgage, setting free the other prisoners and facing off against Bulletman and Bulletgirl. They are so screwy, they are tricked into screwing up the other inmates' getaways and then fight against each other over whether they should all be landlords, pirates or highwaymen.
Dark Angel: Spy Smasher #1. Sultry villainess.
Dean: 1942, America's Greatest Comics #4. Recruits youthful offenders and teaches them the ways of crime in his "Crime College." He's revealed to be the lawyer of Max Mugg, who disguised himself with lifts in his shoes and a rubber face mask. Captured by Mr. Scarlet and Pinky.
Death: 1942, Spy Smasher #5. White robed skeletal death stalks high ranking officials. Spy Smasher suspects foul play and tries to defeat Death, but then Satan also steps in and Spy Smasher finds himself in an inferno where he and others from the Senate are being tortured for various military secrets. With a hand from Eve Colby, Spy Smasher breaks free. Death's mysterious ways of killing are revealed to be poison darts made of ice (so no clue is left behind) and Satan falls victim to it. Death is unmasked as the Nazi Baroness Von Todt and she leaps into a chasm to her apparent death. The robes of her costume allowed to glide and she seemed invulnerable to blows to the head as her costume included a shoulder harness with a fake skull head on top which also lended to the tall cadaverous appearance.
Death Battalion:1941, America's Greatest Comics #1. The villainous Brain engineers the escape of six of Mr. Scarlet's greatest foes,to form the Death Battalion and assassinate various American leaders. In addition to the Brain, the other members are Dr. Death, the Ghost, Black Clown, Horned Hood, Laughing Skull, and the Black Thorn. They are all defeated by Mr. Scarlet and Pinky and unmask the Brain as being the prison warden Loomis.
The Death Dealer: 1942, Master Comics #30. The Drake expedition finds a complete mastadon with tusks inlaid with jewels. It had been worshipped by eskimos and the legends say it's watched over by the Death Dealer, to destroy those who would steal it. On the sea voyage to the continental U.S. the Death Dealer appeared, killing the captain and makes his appearance again. He's stopped by El Carim and unmasked as the ship's first mate Stark, wanting simply to steal the jewels. Drake is stated to be an old professor of El Carim's, though not in magic.
Kor Deno: 1940, Nickel Comics #2. Kor Deno is a demon that rules over a forest near the city of which Warlock the Magician lives. When a man builds his home too close to the forest, all the women of his bloodline are cursed to never love for Deno will destroy their husbands. The man's grand-daughter Valya is living under that curse as the demon stole her nurse and anyone else that loved her. Warlock intervenes and thinks he's chased off the demon, allowing Valya to love but moments later the demon returns and steals her and her lover away forcing Warlock to track Kor Deno to his Dark Kingdom which lies under an ancient abbey and graveyard deep in the heart of the forest. Kor Deno appears to Warlock as an old hermit named Simon until he is able to lure Warlock deep into his home where he is the more powerful and where he keeps all his victims stolen from the forest over the years in suspended animation. Ultimately he's blasted to bits by Warlock's magic lamp. As Simon, Kor appears as an old man with a long white beard but he is able to take other shapes such as a giant demon bird or an ill-defined smokey form with many dog heads. He is also able to call forth a phantom army, and other magics as the situation demands.
The Djinns: 1940, Slam-Bang Comics #3. Ameera is a daughter of a sheik and when her father and people are slain after venturing into a land ruled by Djinns, she alone lives to flee into the jungles. She's pursued by a scout Djinn but luckily runs into Lee Granger. He and the talking lion Eric defeat the Djinn and then prepare for a full fledged invasion through various inventions by Granger. He's ultimately captured by the Djinns and taken to their city high in the forbidden mountains. Upon being rescued by Ameera and Eric, he slays the Djinn leader. The Djinns are ugly green skinned bat-winged beings but don't seem to have any special powers other than flight.
Dr. Blizzard: 1942, Spy Smasher, vol 9. Dr. Blizzard is a nazi scientist who comes up with cold bombs which are delivered by a white bomber, sending Key West Florida into a freak snow storm for which American soldiers and military bases are unprepared for. The plan is for the Japanese to invade through the Aleutians while the Germans gain a foothold coming up through Florida. However, Dr. Blizzard is unprepared for a couple of things. One being that the storm has given him a nasty cold. The second is that Allan Armstrong, his fiancé Eve Corby and her father Admiral Corby are vacationing in Key West, which means Spy Smasher is on the case. Dr. Blizzard wears a trench coat and fedora, coated in ice and icesickles.
Dr. Carver: 1944, Master Comics #54. This homely man hated beauty so much he became a gifted plastic surgeon so that he could make beautiful people hideous. Opposed by Bulletman and Bulletgirl.
Dr. Death: Whiz #2. Perfects a way to bring back the dead but he needs radium so he resorts to stealing it. Story uncovered by Scoop Smith.
Dr. Death: 1941, America's Greatest Comics #1. Dietrich Neumann, skull and crossbones tattooed onto his forehead; a large man, strong and skilled fighter. Fought Mr. Scarlet.
Doctor Drown: 1940, Master Comics#1. Dr. Drown is a fiendish man torpedoing ships from his yacht at the bottom of the sea for looting. In addition to the under-sea yacht, he has faithful though small brontesauruses and a mechanized sea monster that looks a bit like a prehistoric turtle as well as other undersea monsters that do his bidding. With his gang, he has a faithful right-hand man in the hunchback Romez. He's opposed by Shipwreck Roberts.
Dr. Eternity: 1942, Master #22. Hypnotist and seemingly a madman, Dr. Eternity has a gang to help him capture men on a list and then kill them by encasing them in wax and turning them into wax statues. He sends warning notes to the victims, claiming that they are arch criminals and will be preserved for eternity. However, it turns out that he's actually working for the Nazis and he teams up with Captain Nazi. He's stopped by Bulletman and the newly powered Freddy Freeman aka Captain Marvel, Jr. He's an older though robust man who walks with a cane. NOTE: The story has a slightly schizophrenic feel, starting off with what is a typical madman macabre villain and hint of mystery before changing over to being a team-up of introducing Captain Marvel Jr. to the title that would become his home. There are several references to Whiz Comics where he just had his origin story, showing the characters knowing they are in comics, that comics are physical locations for them. It is also interesting that Jr. tells Bulletman his name WITHOUT changing back to Freddy! Also, Eternity's hypnosis ability might just be hyperbole concerning his gaze, to indicate his madness and force of will. It's used to describe his glare but doesn't actually use any such ability.
Dr. Hex: Captain Marvel Jr. #1; Has a wand very similar to the Ibistick and is a self-professed master of mystic malevolence. Stopped by Ibis.
Dr. Hookah: Whiz #57. A race car driving fakir who uses black magic in an attempt to win the Acme Sports Meet but runs afoul of Ibis. NOTE The non-Fawcett Golden-age hero Silver Streak received his powers from a good fakir who had an interest in race cars, but whose drivers kept getting killed.
Dr. Krool: 1942, Master Comics #32. Out of Oliver Twist, Krool runs the Cheer Lodge for Homeless Cripples, but it's really a way for him to coerce the poor youths into committing acts of robbery and theft for him. He's a tall, lean older gentleman in evening clothes and carries a gnarled wooden staff. Cheer Lodge is a huge castle like mansion, but is dreary and broken down on the inside. Krool's staff is made up of Mr. Grubb (in charge of the food), the Professor (in charge of teaching them picking pockets and such), and Swype. If a kid is too problematic, Krool takes him to the “Black Tower” where they are carried off by giant vultures. The gang is stopped by Captain Marvel, Jr., the Lodge is made over thanks to the donations of kind people.
Dr. Pyrrho: 1947, Captain Midnight Comics #50. On top of a mountain, Dr. Pyrrho has mounted huge lens to magnify and direct the sun's heat on the cities of the Southwest, holding them for ransom for 10 million dollars. Captain Midnight uses his sub-car (one that digs through the Earth) to destroy Pyrrho's underground Mountain lab and his "sun gun".
Dr. Riddle: Bulletman #5. Sort of a macabre version of the Riddler. A hunchback psychopath who provides the police with riddling clues to his crimes. Stopped by Bulletman.
Dr. Weird: Master Comics 82. Famous sculptor Henry Gorgia went mad one day and started destroying his sculptures, thinking that he had somehow trapped the souls of the subject inside and that would free them. Only 4 remain after his death and their sale is bringing in lots of money for the Hadow Galleries. However, a masked man called Dr. Weird starts smashing the statues, claiming to free the souls trapped in the sculptures as well as killing their new owners in ways that mimic the subject of the sculptured bust ie the owner of the Lincoln bust is shot, the owner of the Caesar is stabbed. Bulletman and Bulletgirl investigate and Dr. Weird dies in a boating crash trying to fight/flee from them. Before he dies he is unmasked as Edmund Hadow. The statues were fake and he was sure that eventually that'd be uncovered and ruin him so he made it look like the work of a madman.
Dr. Yaki: Wow #40. Invented a serum that turns men into giants. Stopped by Commando Yank.
The Dome: The criminal known as the Dome escapes from prison and starts hunting down dolls with blue dresses and breaking them open. Bulletman and Bulletgirl pursue him, trying to end this strange crime wave. Turns out he had hidden a necklace in a doll before his capture and is trying to find it again. The Dome's head is super-hard. Really. Hard enough to knock Bulletman's helmet off and stun him and able to receive lots of punishment which is fortunate if you're going to tangle with Bulletman and Bulletgirl.
The Dragon: 1940, Slam-bang Comics #4. The Dragon, a humanoid lizard-man, is head of a gang of Chinese hatchetmen in Chinatown and kills one of two men who run a hardware store in the town, the surviving partner Jones fears for his life and detective and mystery writer Jim Dolan investigates. Jim unmasks the Dragon as the partner Jones who wanted to convert their store to an opium den.
The Dragon II: 1941, Master Comics #11. Asian crimelord dressed in long robes and armed with a gas gun, he heads a gang of white men, killing those who won't pay protection money. He's stopped by Zoro and revealed to be a white man himself: John Lorenson, a banker. The story has a hole in it in that it shows the Dragon ordering his men to kill Lorenson and Zoro just happens to be on the scene to prevent the murder. It's not shown just what Lorenson would have done if Zoro hadn't been there.
The Dude: The Beu Brummel of criminal masterminds. Recurring foe of Bulletman and Bulletgirl.
The Ear: 1942, Master Comics #30. A bomber saboteur with grotesque ears, he goes up against Minute Man. When trying to blow up a train, he ends up blowing himself up.
The Faker: 1943, Spysmasher #10. Playing a bad round of golf, Alan Armstrong comes across a group of Nazi saboteurs and fights them as Spysmasher, but not before their weight challenged leader Herr von Strudel turns on his strange machine that would send out a ray and smother the engines of bombers flying overhead. Only his machine doesn't work, it explodes stunning them. The spies escape, but the leader is nicknamed the Faker by his men and the visiting Inspector of Spies, because he talks a good game but too often amounts to nothing. He takes the name to heart and starts launching fake sabotage attempts in one location while pulling off the real job somewhere else. His downfall comes from his other namesake, his love of strudel. On the next job, he decides to really pull the job he is alerting the authorities about, and while investigating Spysmasher sees the tell-tale strudel crumbs always on hand near the other victorious jobs and he realizes the saboteurs are near-by. So, he fakes leaving in order to draw them out and catches them easily. Sadly, Alan Armstrong's golf game is not as easily fixed.
Firehawk: 1940, Master Comics #4. El Carim is vacationing out west, watching a movie being filmed when the set is plagued by mysterious deaths of actors' faces spontaneously bursting into flame. After the first one, the three main actors are given death threats, extorting money from them or suffering a similar death which immediately befalls the leading man. El Carim figures out that it's their make-up that has been treated with thermite causing it to catch fire from the body heat. He soon captures Firehawk and unmasks him as Zarrow, the actor playing the villain of the movie and who has a background in chemistry. As Firehawk, he wears a green costume with a bird-head mask and brown cape, looking a little more like a parakeet.
Slick Fokus: 1945, Captain Marvel Adventures, vol 2, #42. An unscrupulous photographer for the Peerless Photography Agency, Slick is fired when it is revealed that he faked photos of Captain Marvel's visit to St. Paul, Minnesota. Wanting revenge, he steals a camera that takes pictures hours into the future from a coworker and inventor and hooks up with a local crime boss. Thanks to a picture showing Captain Marvel being with the mayor and most of the police at 5, they knock over a bank at the same time, hoping to damage the good Captains reputation along with getting some dough. However, warned at 5 by a friend of the camera's inventor, Captain Marvel is able to get clear across town just a second later to bring it all, including the future camera, to a smashing end.
Flying Dutchman: Whiz #27. The legendary ghost captain fought Ibis. Revealed to have lost his soul to Satan in a game of dice, Captain von Falkenberg must deliver so many souls a year or face even a worse fate. Only the tears from a good woman who loves him will undo the curse but the best he can hope for is pity as Taia uses the Ibis stick to rob him of his undead life.
The Germ People: April-July, 1941, Captain Marvel Adventures #2. Sivana's latest scheme is to shrink Billy Batson/Captain Marvel and throws him in a potted plant before he shrinks down to microscopic size. Beautia happens to come in and protests, so dear old dad shrinks her too. In this world of giant plants and strange creatures, Billy and Beautia meet up with a race that call themselves the Germ People who revere Sivana who visits and teaches them. Beautia is taken as a slave to the chief's wife, while Billy is forced to fight for his life against the chief's champion, a magician with a whistle given by Sivana that summons all sorts of creatures. While he as Captain Marvel defeats the creatures and turns the tables on the chief and magician, Beautia finds the potion that Sivana uses to grow himself after his visits. Unfortunately for the Germ People, once her normal size, Beautia sprays the potted plant with some old fashioned germ killer.
Ghost: 1941, America's Greatest Comics #1. Val Lukovichis a warehouse worker and shot through the head by thieves. He comes to and thinks he's dead and thus his purpose is to kill the living. He goes about in a white sheet strangling people until he is stopped by Mr. Scarlet.
The Ghost Gun: 1942, Golden Arrow #1. This hooded villain terrorized rancher Riggs and his daughter Gerry to the point of him seeking help from the Golden Arrow. He tells the Golden Arrow that has three enemies, any of them could be the ghost: Pete who was a drunkard, Shifty who he caught trying to rob his safe, and Jimmy who was courting Gerry behind his back. Golden Arrow investigates and discovers the ghost is none other than Gerry who was in love with Jimmy and was trying to scare off any cowhands her father hired in order to force him to hire Jimmy back. By the way, Jimmy seems a fine upstanding young man, deserving of Gerry's love.
Ghost of the Bell Tower: 1944, Captain Marvel Adventures #40. John Larch was the bellringer of the western town Chimeville, announcing births, deaths, weddings, etc. He accidentally falls and dies from a broken back, and subsequently buried at the base of the bell tower. Later, Chimeville is plagued by mysterious deaths and a "ghost" ringing the bell, announcing each death. Billy Batson is sent by the radio station to investigate and he comes across a strange and agile hunchback claiming to be the ghost and seems to vanish without a trace. Ultimately, Captain Marvel captures and reveals the hunchback as Larch himself who had gone mad when found buried alive and was killing off those who buried him.
Ghost of the Deep:1941, America's Greatest Comics #1. Al Spriggins, radio broadcaster for W.T.E.L. kills the inventor of the invulnerable Z-metal and steals the secret. He builds a suit of armor which he hid under black robes and hood. After a full-blown knock-down fight, Captain Marvel manages to bust open the armor and capturing the Ghost.
Ghost of the Fishing Ships: Don Winslow 52. Green skinned, yellow robed foe of Don Winslow. Pic can be found here.
Ghost of Hamlet: Bulletman 7. Jim Barr and Susan Kent are on vacation, watching the filming of a comedy version of Hamlet. Only his ghost rises up to strike down those making the movie. Bulletman and Bulletgirl have their hands full before they reveal it to be Thilby the research expert on the picture. Thilby hated the producer Groman and hoped to make the movie fail and replace him in the studio. Thilby chose to shoot himself over letting himself be captured.
Glass King: 1947, Wow Comics #58. Foe of Mr. Scarlet, revealed to be one Adam Slink.
Gog & Magog: Two ancient gigantic demons attempt to sow evil and take over the world by destroying a peace conference. Although disguised as statues during the day, Ibis suspects them and ultimately turns them to real statues.
Golden Wasp: Spy Smasher #7. Evil Green Hornet.
Graybeard: April, 1946 (?), Captain Marvel, Jr #37. In 1846, a man is sent to prison for a 99 year sentence. While there, he reads and studies every book on crime as well as exercising and keeping his body in tip top shape so that a century later, he is released from prison having served his entire term. Armed with a sword cane and having a long bushy graybeard he takes over a gang and puts his prison education to work. His crime wave brings him to the attention of Captain Marvel Jr, but even Junior has trouble outsmarting the old crime lord. In fact, at the end of #37, the Graybeard was still on the loose.
The Green Devil: 1940, Slam-bang Comics #3. He looks like his name, he's the gigantic ruler of Death Island and Walking Dead Men. In addition to mastering magic, he is also a master of science and inventions. Diamond Jack's magic proves more powerful and the Green Devil is ultimately turned into a book and his island is destroyed.
Adam Grimm: Wow Comics #1. Bully of Lincoln High and thorn in the flesh of Atom Blake and Dusty Davis. Always looking out for himself, willing to pick on others, and not willing to accept responsibility of his actions. Reggie Mantle without the charm.
Grosso: 1941, Whiz #15. Grosso is a hulking giant of a man under the hypnotic control of Spy Smasher's foe the Mask. He's electrocuted while fighting Spy Smasher.
Guardians of the Tomb: Whiz Comics. In ancient Egypt, Pharaoh. En-Tep was a mighty black magic sorcerer. When he died and was entombed, the bones of his servants were placed in large clay jars to ensure his rest would be undisturbed. When his tomb is discovered and brought to America, his servants come to life in pairs to kill the men responsible. Ibis defeats them by destroying En-tep's mummy. With nothing left to guard, the guardians return to dust.
Half-Man: 1941, Whiz Comics #22. Mad-Eye Durrant recants: The Half-Man was a German officer who was hit by a shell and lost his right eye, his left leg and his right arm. After recovering from his injuries, which removed him from the battle lines, the man studied magic until, with the assistance of a demon who demanded the sacrifice of a hero for food, he became an adept sorcerer in his own right. He succeeded in robbing Prince Taia of her memory and she wandered behind enemy lines carrying the magic wand known as the Ibistick. Eventually, she regained her memory, but by that time her lover Prince Ibis was trying to escape from the clutches of the monocled Half-Man. After several adventures involving the Half-Man and his magic, which was stifling the Ibistick's power, Prince Ibis restored the Half-Man to his full strength and health. Repentant, the Half-Man used his magic to return Ibis and Taia to America.
Hata Hari: 1943, Master Comics 38. Sexy female agent, ace spy of the Gestapo. At some points she actually wears a costume: green dress with a small cutaway on the chest, golden belt and cowl that allows her dark hair to still curl around her shoulders. Opposed by Minute Man.
Hawk: Master #22. Nameless agent for the Nazis seeks to organize an intelligence army made of beggers disguised as cripples (with guns concealed in their crutches) which allows them to get close enough to US Intelligence officers to kill them and steal their secrets. He also made a bizarre costume that allowed him to fly: a cape, clawed gloves, a beaked but bat-eared mask, and bat wings (making him look more like some kind of Man-Bat or gargoyle than a hawk). Not good enough against Minute Man.
Headless Horseman: 1942, Whiz Comics #30. In Sleepy Hollow, the Headless Horseman rides again, killing inventor Dick Symes and scaring his partner Mr. Van Cort as well as destroying their new invention, a charger for airplane motors. Van Cort gets the help of Ibis right before he finds himself charged for Symes' murder. Ibis supposes that since the original Horseman was a German, this one is too, raised by Nazi wizards to act for them. He bedevils the Horseman until it surrenders and then forces him to remove his killing spell from Dick Symes. Once done, he sends Horseman and head back to the grave.
The Hen: 1949, Marvel Family (33?): A thin woman who happens to be a ruthless criminal mastermind. So ruthless, she killed off her whole gang just so's not to share the loot. However, this kinda makes other criminals not want to work for her. So she teams up with Georgia Sivana, combining the Sivana daughter's goal with being Princess of Earth with her own goal to be the World's Wealthiest Woman. However, you cannot have two leaders and this team-up was doomed as eventually the two got to fighting over who was the best allowing Mary Marvel to capture them and put them in jail. Besides her thin angled features, she further mimics her name-sake by having a tendency to cackle. She is also a genius with gases.
Herr Zero: 1942, Whiz Comics #30. Master espionage agent in America, getting info to U-Boats of maneuvers so that they can sink American boats. While in disguise he talks with a German accent and exclamations, but he's Carl Davis pretending to be patriotic and editor of the “People's Voice” magazine to cover his activities. He's stopped and unmasked by Spy Smasher.
Honest John: 1942, America's Greatest Comics #4. City weather-man Professor Konley develops an artificial purple mist that he plans for the War Effort. However, it's stolen by the gangster Honest John Black who equips his gang with special goggles that allow them to see in the blanketing mist and use it to rob banks. He briefly captures Bulletgirl and holds her hostage. .Bulletman as Jim Barr whips up a countering agent to the fog and then he and Bulletgirl capture the gang. NOTE: The story struck me as being a little familiar. The basic set-up was used in Green Hornet #14, 1943, only the scientist's name was Ronley and the villain Zaza and went in different directions from that point on. The write-up is under “The Gren Fog/Mist”.
Hooded Bandits: 1940, Master Comics #4. A large group of hooded and robed men with silenced guns and golden bullets attack several government arsenals and make off with tanks and guns and such. The government is in a panic, a prominent banker offers a huge reward and Master Man decides to investigate. One of the bandits is captured by the FBI and the bandit army stops at nothing in trying to silence him, from assination by rifle and an attack by airplane with bombs. Master Man stops them all and tracks the group to a tunnels in the hills of Kentucky leading to a massive underground lair. They manage to slow him down and launch an assault on Fort Knox but Master Man stops them from successfully escaping to flee to a foreign nation. The leader of the group stands revealed as the banker that offered the reward.
Horned Hood: 1941, America's Greatest Comics #1. Joe Mallone, an enforcer who wore a devil costume and a lead-cored thorny club. Stopped by Mr. Scarlet.
Horned Masks: 1940, Master Comics #9. In the Ozarks a group of men dressed in dark cloaks and horned hoods ride about on horseback terrorizing the town of Tinville and demanding tribute. They are stopped by Zoro, the Mystery Man when their leader accidentally stabs himself instead of the hero.
Horrible Hand: 1942, Whiz Comics #34. The horrible hand is a red hand, all that's left of a demon, the rest of his body destroyed. Like a summoned demon, the hand is able to do the will of its owner. Enter Trug, a black magician whose powers were stolen by Ibis and looking for new ones. He uses the hand for thefts and murder, but is stopped again by Ibis. Ibis seals the hand in a globe and buries it to prevent others from using it again.
Horrido: Whiz Comics 50. On a mountain lives a hermit, and this mountain is the source of mysterious disappearances of several new models of fighter planes. Spy Smasher investigates and uncovers the secret of the mountain and its hermit... Horrido a large muscular Japanese spy and a wind tunnel that sucks in planes for the capture in a base hidden inside of the mountain. Spy Smasher has several close calls in trying to put an end to Horrido once and for all.
The Hummer: 1940, Wow Comics #4. Foe of Mr. Scarlet and Pinky.
Hunchback: Xmas Comics #1. Up and coming actor Dennis Mills drinks a little too much and cripples himself. Eventually goes insane over the loss of his fame and disguises himself as a hunchback and haunts film studios. When they continue filming he becomes a murderer until stopped by Bulletman.
Hydra: All-Hero #1. John Oberon is able to turn into the Greek monster Hydra. Opposed by Ibis.
The Hydra II: 1945, Captain Marvel Adventures, vol 2, #42. In his war against Captain Marvel, Mr. Mind creates a monstrous body with a human head. Only the human head turns out to be an imbecile so Mr. Mind decides to kill his monster. When he chops the head off, it not only grows back but a dog's head does as well. Deciding such a creature could be useful, he takes it to steal some weapon plans. Losing and gaining more heads in battle with Captain Marvel and the police, the beast is finally defeated when Captain Marvel feeds it some raw meat and the various heads attack each other over it.
Ibac: 1942, Captain Marvel Adventures #8. Petty crook Stinky Printwhistle is willing to blow up a bridge in order to loot the wreckage of a train. He's stopped by Captain Marvel, but his clothes rip and he's falling to his doom when saved by Lucifer. He promises his soul in order to get revente on Captain Marvel. Lucifer copies the spell that makes up Captain Marvel. When Printwhistle shouts the name Ibac (Ivan the Terrible, Borgia, Attila the Hun, Caligula), green flames blaze up transforming him into the muscular villain of the same name. Also served with Mr. Mind's Monster Society of Evil. Ivan = Terror, Borgia = Cunning, Attila = Fierceness, Caligula = Cruelty. Not exactly the physical skills one would think that he'd need. Backed by the power and cunning, he is able to put together a gang and start a crimewave as well as sullying Billy Batson's image. However, when going toe to toe with Captain Marvel, he isn't quite strong enough. Captain Marvel hits him hard enough to knock the spirits out of him who promptly flee. Printwhistle then promises to reform.
Illyria: Minute Man Dime Action Book. Nazi spy mistress seduces top-ranking officials for their secrets through the power of pheromones. She manages to return to fight Minute Man again and again.
Invisible Man: 1941, America's Greatest Comics #1. Ben Leighton creates suit which grants him the power of invisibility. However, in low light, it doesn't seem to work and he's captured by Bulletman and Bulletgirl.
Jap Devil Dragon: 1942, Spy Smasher #7. A large reptilian dragon, large enough to wipe out a destroyer and demolish a city while laughing off Allied planes. The dragon's breath even stalls out Spy Smasher's incredible gyro-sub (part submarine, part plane). He suspects something fishy as the dragon seems to be fighting for the Japanese and he leads it and a Japanese division into a mine-field, blowing both to kingdom come. The dragon is then revealed as being just a huge mechanical monster.
Jumbo: 1947, Captain Marvel, Jr. v8 no48. Jumbo is an incredibly large white sperm whale and lord of his domain. To the point that he purposely attacks and sinks merchant ships in the area. Captain Marvel, Jr. gets involved in order to rescue the sailors and has to tussle with Jumbo. After defeating Jumbo, Captain Marvel, Jr. uses his "tremendous intellect" that "enables him to decipher the sound vibrations of Jumbo... and translate them into language" to get Jumbo's side of the story. He arranges for the merchant ships whenever in Jumbo's domain to drop food over in tribute to the undersea king.
Khor: 1940, Slam-bang Comics #4. The Evil god of an Eastern temple, it turns out his eye jewel is the diamond used by Diamond Jack to fight evil. His believers seek to capture Diamond Jack and retrieve the "eye". When Jack takes the battle to the temple and the believers, the bronze statue of the god Khor is brought to life to strike him down. Jack's magic has no direct effect on the god, but he reasons that snuffing out the brazier used to bring it to life will render it lifeless. It does and as the falling statue crushes the priest that brought it to life.
Kid Glove: 1946, Wow Comics #46. Mary Marvel is invited to be queen of the Shorthorn festival in the western town of Shorthorn, USA. The festival celebrates the town's Western roots with actors playing the parts of the James Brothers, Wild Bill Hickock and Bat Masterson as well as the rest of the town dressed in Western garb. Notorious gangster Kid Glove is also there, dressed as a cowboy, to commit robberies for real. He is so named because of his penchant for wearing kid skin gloves. He and his gang are captured by Mary Marvel.
King Kull: 1951, Captain Marvel Adventures #125. In the ancient past Kull and his race ruled over humans. However, they were only a few and humans were many and they raised up and overthrew their masters. Kull was cast into suspended animation and arose in the late 40's the last of his kind. He started anew plans for the subjugation of the human race. Interestingly, he had a rivalry with Dr. Sivana who didn't like to concede that anyone could be as smart as him.
King Leon: 1940, Master Comics #9. King Leon rules the asteroid Djung and its people with an iron fist. He hopes to make Princess Zyra his queen which sets him against the hero Captain Venture. Not only that, Venture manages to convert to his cause Tazon, Leon's scientist, doctor and hypnotist. King Leon becomes a recurring foe.
King of Darkness: 1947, Whiz Comics 84. Dating back to prehistoric man, The King of Darkness is the living embodiment of man's ancient fear and terror of the night, for at night he would leave his dark realm that exists below this one and prey on mankind. This bogeyman was a death-head villain all robed in white and only had one fear, one hatred himself, that of the light. He was defeated by Ibis, who used his Ibis stick to banish the King from the realm of darkness and he was consumed by the light.
King of the Fishmen: 1948, Whiz Comics 100. A millennia ago, a race of fishmen terrorized the Earth and were cast down by the gods. The king however was immortal, and so he was struck and thrown into a pool where he was trapped until someone would help him escape. The help comes from a young lad skipping school and decides to fish at the Forbidden Pool as no one would look for him there. Passing by, Ibis and Taia hear his screams as he's attacked by the immortal. Recognizing his foe, Ibis and Taia put up a valiant fight, but the Fishman gets ahold of the Ibistick and pronounces a doom upon by the two, to be struck down by the fist of Jove. As per the magic of the Ibistick, the fist instead strikes him down and he's taken back to the pool. The King of the Fisherman had the head and tentacles of an octopus but the torso and legs of a man and he could control fish.
King of Villains: see Count Storm von Kloud under V
Korozan: 1941, Minute Man #1. This man leads an Asian cult against America. Ugly, he was born with a death-head face, only with sleepy looking eyes and a fanged mouth. Thus, he only has hate in his heart. He wears a wide-brimmed hat to hide his features, a cape and over-coat, all brown, looking a bit like a brown version of the Shadow. A good fencer and fighter, he is still defeated by Minute Man and is apparently killed when a powerful blow sends him flying into a furnace.
Kruger, Daniel, Dr.: 1940, Wow #1. A mad scientist with a scheme only a mad scientist could love. No, not dolphins with lasers. He has perfected a way of turning men into human vultures: bird-like heads, feathers, clawed hands and possessing superhuman strength. He operates out of Terror Valley, but his lab, sanitarium, inhuman army and plans of world dominion are washed away when Diamond Jack destroys the dam. NOTE: Apparently the previous information claiming the vulture men were merely hypnotized men with costumes on was erroneous unless the good doctor and his monster men made another appearance where this was revealed.
Ku Chung: Wow Comics? Anthony Durrant tells us: He was a ruthless extortioner who masterminded a plot to blow up the Yangtze dam in order to extort money from the Chinese government. It was "a swell racket" until he was apprehended by Commando Yank and unmasked as Louie the Lug, an American Gangster.
Lady Killer: 1947, Wow Comics #57. The Lady Killer was the gun moll and widow of the mobster Blacky Zach, who was killed by his three henchmen. Their old house was bought and run as a boarding house by Cherry Wade, former secretary of Brian Butler aka Mr. Scarlet, and her ward Abigail, an orphan of a WAC Miss Wade knew and who didn't come home from the War. Unknown to Miss Wade, Zach hid diamonds somewhere in the house and his henchmen are boarding there and looking for them. Desiring revenge and the hidden loot, Lady Killer murders Tom Gordy and takes over his identity and began searching the house. She was able to kill Bart Benton but Mr. Scarlet is able to save Max Moore, the other two henchmen. Mr. Scarlet's sidekick Pinky and Cherry Wade's ward Abigail (dressed in a version of their costumes) found the jewels in a jar of cherries where Mr. Zach had hidden them and Abigail helped in exposing Lady Killer's disguise and capturing her. Story ends with Miss Wade used the $5000 reward money to pay for Abigail's education.
Laughing Skull: 1941, America's Greatest Comics #1. John Dodd, former banker/embezzler, pretty much goes over the bend. He puts on a skull mask and white robes and kills people associated with banking often by burying them alive under tombstones with rhyming epitaphs. At least until he ran into Mr. Scarlet.
Leopard Men: 1940, Master Comics #7. Natives dressed in leopard skins, they are a villainous group that transcends the one story as Leopard Men eventually pop up to bedevil most jungle characters, probably owing to the popularity of the ERB story "Tarzan and the Leopard Men." These Leopard Men are after the ivory of elephants and murder a young woman's father resulting her to grow up to be the Elephant Queen. She seeks out the Jungle King to help her with the raiding Leopard Men. Being outfought and captured, the Jungle King manages to get the surviving ones to swear an oath of peace.
Limping Mummy: 1941, Bulletman #2. First the Jewels of Ankor are stolen by a mummy with a limp and a cane which he uses to deadly effect, either by clubbing or stabbing with its pointed end. However, the stolen jewels are revealed to be imitation so Jim Barr, aka Bulletman, secretes himself in the museum to see if the Limping Mummy will strike again. The Mummy manages to escape from Bulletman, but is ultimately captured by the hero and his partner Bulletgirl. He's unmasked as Jason Hilder, editor of The Daily Pop-Off, a newspaper that was besmirching Sgt. Kent and the police department's reputations for their failures in protecting the jewels. He affected a limp and used a cane because the owner of the jewels and curator of the museum Benhurst used a cane, hoping to frame him for the crimes..
Lo-Kar: 1949, Whiz Comics #103. An intelligent talking gorilla, he takes offense at the way the animals are being treated at the circus which he works. He leads an uprising of animals, caging the humans and forcing them to perform dangerous stunts and such. Ibis intervenes and manages to broker peace between the two factions, the circus performers having seen the error of their ways.
Loki: Whiz Comics #50. You have to give Ibis credit, he doesn't go after the easy villains.Yes, this is that Loki, who apparently Ibis crossed paths with at least once before as Loki calls him his "ancient enemy." However, since then, Loki's been imprisoned in ice in the far north with the wolf Fenris and the serpent Iormungandr. Their ice encased bodies are found and ultimately find their way into a circus where they are used as a side show. Loki's mind takes over another's and has him smash the refrigeration apparatus that was keeping him on ice but Ibis' magical Ibistick had already drawn him and Taia there. The two are evenly matched, their respective magics unable to conquer the other so Loki flees with the beautiful Taia. Ibis follows them to a mighty tower and calls forth the one being capable of stopping Loki, Thor, the god of thunder.
Henry Lomac: Master Comics (Fawcett). Captain John Baker travels to the South Seas island Parro where a great pearl is kept. However, Henry Lomac escapes with it and a giant slave, Wittak, who he claims is the strongest man in the world but leaves Baker behind claiming he died at sea. In reality the natives captured Captain John and will kill him if it is not returned before a year is up, driving the man's wife to attempt stealing the pearl and then bringing in her husband's old friend Zoro, the mystery man. Zoro manages to defeat Wittak and return both the slave and pearl to the island and freeing Captain Baker while Lomac and his crew are captured.
Lucifer: 1940, Nickel Comics#6. Lucifer is the leader of the Blue Devils, a gang of extortionists, thieves that have the town of Eagle Valley under their murderous thumb. He's unmasked as Stuart Vinton, an attorny who befriended Elsa Martin who ran the local newspaper and one of the few that had the courage to stand up to the gang. Lucifer and his gang are stopped by Bulletman. As Lucifer, he dressed like the rest of his gang, blue robes and hoods with horns. The robes had a skull and crossbones emblem over the breast while the hoods had a black silhouette of one where the mouth would be. As they dressed identically, don't know how they knew which one was their leader.
Macro the Giant: 1942, Captain Marvel Adventures #8. In the town of Squankum, a force levels some buildings and spirits away the new sheriff and mayor who were elected on promises of reform. Billy Batson investigates. He soon discovers a giant by the name of Macro. Despite his size and strength, Macro is no match for Captain Marvel. He was always larger than those around him and ridiculed through childhood. He was forced to work as a sideshow freak which he found humiliating and heartbreaking. Thus when a neighbor offered him a chance to get revenge on those he ridiculed...Yet, despite his acts, his heart is not really in it. The man behind it turns out to be the newspaper publisher and editor Hiram Suggs had pushed for the new mayor and sheriff. He hoped that once out of the way, being the man behind their campaigns, he'd be chosen to lead in their place and he could rob the city blind, much like the old mayor.
Mad Medicine Man: 1942, Golden Arrow #1. The medicine man of Chief Standing Bear's tribe desires to kill him and his son so that he can take over the tribe. Thinking they are beset by evil spirits, he sends for his friend, the Golden Arrow. The Golden Arrow uncovers the medicine man's plot when he fails to poison them all with a peace pipe and helps prevent war from breaking out between them and the white man. When his clothes are caught on fire, the medicine man leaps off a cliff into a gorge to certain doom.
Mad Mummy: 1953, Marvel Family #79. The wizard Shazam had stopped the Mad Mummy in ancient Egypt, sealing the murderous underworld being in a tomb and then dropping the tomb into the ocean. However, clues to the location were discovered by archaeologists and the Marvels innocently retrieved the pyramid from the depths and the Mad Mummy was let loose on civilization once more. With his Horn of Horus, he was able to call forth demons and mummies to fight the Marvel family. Eventually the heroes overcame him and took him back to Shazam who re-imprisoned him in a new pyramid dropped again into the deepest depths of the ocean.
Madden: 1942, Master Comics #32. Madden, the Mad Magician is a great stage magician, but is jealous of El Carim who uses real magic. At the Magician's Club, they make a bet that El Carim cannot go for a day without using magic, if he does, he loses his beautiful assistant Gladys. Madden isn't content with just the bet, but manages to frame El Carim for murder. However, with the assistance of stage magician Valdini and his son Balbo, El Carim manages to get Madden to confess all.
Man in the Iron Mask: Spy Smasher #4; Spy Smasher foe. The greatest classical musician in Germany one day failed to salute Hitler. For his disrespect an iron mask is welded shut over his head. He is sent to America to carry out acts of sabotage and if he ever brings Hitler the head of Spy Smasher, the mask will be removed (Ok. Dont know why he wouldnt just hire someoneover here to remove it for him..). He first clashes with Spy Smasher when he sets out to prevent the conversion of an old castle into Fort Corby.
Man of Ages: 1942, America's Greatest Comics #3. The Man of Ages is an embodiment of evil. Earliest report of him is in prehistoric times where he claims he'll live as long as evil lives on Earth but the tribe throws him into a great pit to his death, they think. He resurfaces again to cause mayhem and destruction and fights Bulletman. He's last seen, apparently drowning but Bulletman wonders whether that is truly the end of him or if he'll return in the future to bedevil another hero. He makes comments that he was around confronting other heroes of the past: Alexander, St. George, Horatius. In the present, the Man of Ages is bald, wears a clear globe on his head for some reason and predominantly blue costume with an emblem of an hourglass against a red circle on his chest. He carries a gas gun as a weapon that emits a poisonous gas that would kill most people and is able to briefly go toe-to-toe against Bulletman.
Man Without a Face: 1941, Bulletman #2. James Scar Malone is sentenced to death for his crimes. While being escorted out of the courtroom, he breaks free from the police and dives through a window, landing in the back of a truck in a work zone that carried some kind of steaming cargo. His facial features are destroyed, but he makes good his escape and plans to kill those that convicted him. He manages to kill the judge as well as one of the jurors. He falls to his apparent death while trying to kill Bulletman on the roof of a building. NOTE: Parts of the story, including the title and the name of the gangster were used for a story featuring the Hood in Cat-Man Comics.
Jeff Marlowe: 1940, Master Comics #1. Jeff Marlowe is the suave criminal boss of the Mid-West town of Carterville. He is so daring, he does not care that his identity is known. He's opposed by Carterville's local hero, Devil's Dagger, though he's good at staying a step ahead of the hero.
The Mask: 1940, Whiz #2-15. Foreign master spy and first major villain of Spy Smasher. Even was able to briefly turn him evil and have him fight Captain Marvel.
The Mask II: 1941, Wow Comics #7. A red masked criminal has the circus folks of the Farnum circus commiting crimes. When Mr. Scarlet intervenes he is confused when both he and Pinky try to chase the villain down in two different areas of the circus. He manages to ultimately unmask the Mask as the siamese twins, who had an operation that separated them though left their inside legs a bit shorter than the outside.
Masked Chef: 1943, Wow Comics #10. A gang is afoot, committing food related crimes such as disguising themselves as waiters and releasing sleeping gas from containers of food. They take their orders from a masked man in chef clothes who also cooks and serves them fine food. The Masked Chef gives out orders through his column in a daily newspaper where he is considered a bit of a gimmick columnist, arriving at the paper to write his column as the other employees are leaving for lunch and always masked and in his chef clothes. Even the publisher doesn't know who he is (why he goes through this when earlier we see the gang at his hideout where he serves them dinner, why not give them the orders there?). Turns out he's the paper's typesetter, for only the typesetter could verify the right words would end up at the end of the line of a column. He and his gang are caught by Mr. Scarlet and Pinky.
Masked Man: 1941, Master Comics #15. Suspicious behavior at the Rantrill mansion has Zoro investigating and discovering a masked man that has a machine that has turned two men into hulking monsters. Zoro knows of a jungle herb that can restore the enlarged tissues to normal size and luckily carries some with him. He uses his sword cane to inject one and then the other after catching him, revealing them to be brothers Bob and John, called home to visit their ailing mother. Then it's just a simple matter of catching the masked man and revealing him to be Garvey, their half brother who had been disowned for stealing family jewels.
Rex Midaz: Wow Comics #17. In his atom-smashing laboratory, Dr. Carlson has succeeded in changing lead into gold. But, being a true scientist not concerned with material wealth he just throws it out the window into the hands of down on their luck passerbys, Brian Butler and Pinky (alias Mr. Scarlet and Pinky for those not in the know). Well, Carlson is human in one respect, he calls Rex Midaz the miser to gloat seeing as how Midaz once refused to fund his experiments. Well, that's enough to get Midaz after the formula and to set Mr. Scarlet and Pinky after Midaz. Ultimately, Midaz' own greed does him in as well as destroying the only copy of the formula. But, Carlson doesn't mind, he succeeded in making copper from cement, something more valuable to the war effort. The heroes turn the gold over to the government and Brian Butler and Pinky are broke once more.
Mind Reader: 1946, Wow Comics #45: This diminutive man with a large head could read the thoughts of others and used this talent for blackmail. He even uses his talent in order to avoid getting hit. However, he's outsmarted and captured by Mary Marvel. After being knocked unconscious, he discovers his power is gone when he comes to.
Mr. Alias: Marvel Family #90 (An unpublished, synopsis in Best of Alter Ego) Plastic Man-like powers and an earthquake gun, goes up against the Marvel Family.
Mr. Atom: 1947, Captain Marvel Adventures #78. Giant atomic robot.
Mr. Banjo: 1942, Captain Marvel Adventures #8. Despite his looks, Mr. Banjo is a murderous criminal mastermind and head of a spy ring selling secrets to foreign governments. Captain Marvel picks up his trail when Banjo sends men to try to kill Trigger Danny to keep him from testifying. He uses music to receive and transmit in code to his men and operatives, posing as a simple street musician himself. He is quick with a gun to kill any who stand in his way including people that outlive their usefullness to him. He is a member of the Monster Society of Evil.
Mr. Death: 1942, Master Comics #30. Death is an escaped killer who runs a jungle hideout for convicts and they pay for their protection through gathered rubber. Part of his gang also includes native cannibals. Captured by Companions Three.
Mr. Ego: 1942, Bulletman Comics #8. Well-dressed and intelligent gangleader with more than a small bit of arrogance. Not only are his crimes well-thought out, but he also invites the police to stop him, telling them the actual crime he plans on committing. Stopped by that dynamic duo Bulletman and Bulletgirl.
Mr. Green & Greeny: Wow #28. Evil Green Arrow, but basically extortionists. Mr. Green is a bowman with only trick arrow being a flaming arrow. He's really a butler to Mr. Archibald Greene whom he tries to set up; Greeny is not an archer but the standard gun wielding henchman. NOTE: It should be noted that the Arrow (both a Centaur hero and Superman villain), Golden Arrow, Green Arrow, and Mr. Green all owe their popularity to the mystery novel THE GREEN ARCHER by Edgar Wallace which probably explains lots in regards to the initials and color choices.
Mr. H: 1941, Master Comics 7 (Identity revealed in issue 20 when he's finally captured). Masked criminal mastermind and recurring foe of the Devil's Dagger. He is secretly Holfax, the police reporter and co-worker of Ken Wyman, the Devil's Dagger. Interestingly, in addition to the mask covering the front of his face, he wears a bald skull cap to disguise his slicked back widow's peak.
Mr. Hyde: 1940, Wow Comics #4. Secretly Dr. Jelke. Foe of Mr. Scarlet and Pinky.
Mr. Macabre: 1942, Captain Marvel Jr. #1?Foe of Captain Marvel Jr.
Mr. Mind: About the most unlikely supervillain he first appeared in "The Monster Society of Evil," a 25-part serial published 1943-1945. "The most evil mind in the universe," Mister Mind is an alien worm in glasses capable of mentally controlling others and bent on world domination. When the serial started, it had not been decided that Mr. Mind was a worm.
Mr. Murder: 1941, Master Comics #15. Mr. Murder is a master killer, threatening rich people with murder if they don't pay. He's dressed in loose fitting clothes, a cape and floppy hat. He also wears a lifelike mask that gives his face protruding lips, large ears and nose but he's unmasked as the prominent lawyer Reilly by the crime-fighting duo Bulletman and Bulletgirl.
Mr. Power: Marvel Family #26. Becomes bigger and stronger the more he is hit.
Mr. Z: 1942, Master Comics #32. Masked crime boss running all of the vice in the city. Uses a hired killer by the name of the Undertaker. Captured by Bulletman and Bulletgirl when a letter reveals him to be Police Commissioner Lane.
Mr. Skeleton: 1941, America's Greatest Comics #1. A ten-foot corpse-like monster with a skull face who kidnaps Army leaders and kills them leaving only skeletons behind. Minute-Man manages to bust him into pieces.
Monster Society of Evil: Mr. Mind (leader), Dr. Sivana, Ibac, Captain Nazi, Captain Nippon, Nippo, Jeepers Creepers (a bat creature), Herkimer & Sylvester (crocodile men), Mr. Banjo.
Monsters of Monterlay: 1941, Master Comics #11. Mad scientist De Vaux has his lab in Monterlay Mansion where he has managed to turn 3 men into monstrous giants. His assistant Gregg is suspicious of his actions and calls his old friend El Carim to investigate. El Carim manages to cure at least one of them with his magic. De Vaux chooses suicide over capture and injects himself with an unknown substance.
Morto: 1942, America's Greatest Comics #3. A servant in a secluded mansion that also has at least one tower finds a strange book in a long forgotten library. As he opens the locked book, he sets free Morto, a genii or spirit of murders past. Morto draws denizens of the underworld to him like a magnet and he inspires them to go on a killing spree. But, they are mostly stopped and he's disappointed. Wanting to ally himself with the world's greatest killers he seeks out the Axis leaders. Together they hatch a plan to capture many of the American leaders and kill them at one time (well Adolph decides he'd rather hold them hostage, but Morto plans to kill them anyway). However, his gang of cut-throats are stopped by Mr. Scarlet and Pinky and he is physically outfought by Mr. Scarlet. Defeated he has to return to his book which the servant replaces on the shelf. Morto looks a bit like a pirate or cavalier with loose-fitting clothes, cape, buccaneer boots and a large cavalier hat, long hair and beard. He is able to fly and turn intangible and inspires murder in crooks and such but no superhuman strength.
Mumbo Jumbo: 1941, Master Comics #16. On a rubber plantation in South America, Zoro is called in to investigate as a weird figure is riling up the natives and fermenting revolt. Mumbo Jumbo appears to be a well muscled native with long white hair and beard (no mustache) and steer horns coming out of the side of his head. Zoro pits his trickery against Mumbo Jumbo who is quickly gaining the status of a god to the natives, by painting his cheetah in white phospherescent paint. Mumbo appears to meet his end when he's about to spear Zoro but Cheeta jumps him, biting him in the neck. He is recognized as Graynor, who had been sacked with two natives for stealing.
Murder Prophet: Bulletman #5. Carries out his own evil prophecies.
Nightowl: 1948, Mary Marvel 24. Henry Stibbs is the cunning and ruthless Nightowl. As a man with his face bandaged up from a terrible burn accident, he takes a room under Mrs. Bromfield's roof from which he can plan his crimes. With huge oversized eyes, he can see perfectly in the dark but is almost completely blind during the day. He goes about the city pretending to be a blind begger, hiding his eyes with dark shades. When darkness falls, he commits daring robberies armed with his darkflash, a flashlight that casts blackness instead of light. His hair style, beakish nose and oversized eyes make him look the part of a human owl but no explanation as to where he got the extraordinary eyes or the darkflash. His crime spree is halted by Mary Marvel.
Oggar: 1946, Captain Marvel Adventures 61. Oggar is an immortal spirit in a mortal body (though one equal of Captain Marvel's). 3000 years ago, he was a pupil of the wizard Shazam and learned many mighty magic spells before Shazam discovered his evil nature. Like other great men and gods, he once was part of Shazam's pantheon rendering his name Shazamo. He was cursed by Shazam in a couple of ways: he could only use a spell one time and he had cloven hooves on his feet so he might be recognized as the evil god he was. He used his hooves to bind men to his "Cult of the Curse." If they left his service, they were driven mad. He comes to the present day to re-establish ancient Egypt and Greece and his curse. Unfortunately, he only gets 4 men to join him, all lunatics thinking they are: Samson, Nero, Napoleon, and Julius Caesar. Across 6 chapters and issues, Captain Marvel stymies him from further recruits while trying to find the one mortal weakness Oggar possesses..
Okoro: Whiz Comics #7. Medicine man of the white indian tribe of the Blancas in Brazil, he fears the popularity of Dr. Hal Carey aka Dr. Voodoo and tries to kill him.
Olbaid: 1941, Master Comics #16. Somebody is threatening the wealthy to pay up or suffer death and several bodies have surfaced, crushed to death as if in the grip of a superhuman strong-man. El Carim happens to see someone as he's driving through the city that arouses his suspicians, a man with a huge trained python. He tracks him to a hidden lair near an abandoned amusement park and finds the gang of murderers headed by Olbaid or Diablo if you prefer. The villain looks like Black Adam decked out in red robes and has powerful black magic but is still defeated by El Carim.
The Phantom: 1942, America's Greatest Comics #5. The Phantom fought Mr. Scarlet and Pinky and apparently perished in this one outing in the case of "The Phantom of Marston Manor". His real identity was Formes.
The Phantom Axe Murderer: 1940, Slam-Bang #1 (Fawcett). We don't get the full details, it's one of many unsolved cases that is mentioned as being ultimately solved and turned into a story for DARING DETECTIVE MAGAZINE by Jim Dolan, hard hitting writer and editor, which helps earn him the respect and co-operation of the police force.
Phantom of the Fog: 1947, Wow Comics #52. Brian Butler and Pinky overhear that Captain Gustel is needing help loading his ship in order to sail by dawn but his crew had abandoned him and most of the longshoremen refuse to work for him. His shipping agent tells him to relax, he'd square it with the owners but Gustel will just have to miss his schedule for once. However, he's too proud to do so, and our hapless duo, needing money as always, agree to work along with two other hard-up longshoremen. The two others are killed by a cloaked figure and the duo become Mr. Scarlet and Pinky in order to investigate. The figure is unmasked as the shipping agent Ralph Amos who is really a smuggler and has been using Gustel and the ship for his smuggling operations. In a secret hold on the ship was silk and he had to delay Gustel from sailing until he and his gang could unload the ship, thus he had been buying off the crew and longshoremen to abandon Captain Gustel. NOTE: He's only called "Phantom of the Fog" in the title, in the story itself, he has no code-named, just a cloaked killer.
Pied Piper of Himmler: 1942, Captain Marvel Jr. #2. Foe of Captain Marvel Jr.
The Plotter: 1942, America's Greatest Comics #5. "A writer's mind, once filled with hope, snaps under a telling strain of discouragement! And the Ploter, crime's cleverest criminal, is born… the vengeful spawn of frustration and despair!" For a while, this unnamed would-be writer lives up to the build-up, scripting letter-perfect crimes to the chagrin of the police. However, his crime spree is stopped by Bulletman and Bulletgirl who captures his gang. He dies while trying to escape, falling into a burning furnace at a steel plant.
Professor D: Anthony Durrant says: Professor D was a madman whose physical appearance was that of a small, mild-mannered man with a bald head and glasses. Apparently, he had encountered Bulletman and Bulletgirl on an earlier case. This time, the Professor allowed himself to be arrested and jailed so that he could free all the inmates from the prison and lead them on a rampage of theft and murder. In the end, his plans were foiled by Bulletman and Bulletgirl, and he did when he jumped onto a conveyor belt to retrieve some stolen jewels and was crushed to death.
Queen of Spies: 1953, Captain Marvel Adventures 147. Delura is the sexy Queen of Spies for the Communists, out to get a fantastic invention that a Tibetan was going to give to America. Luckily, Captain Marvel was around to stop her.
Rameses: 1942, Whiz Comics (25?). Rameses (sic) is the resurrected cadaverous mummy, no covered in white strips of cloth for this mummy, giving him a rather chilling look. Defeated once by Ibis and his people turned against him (presumably recounted in issue 25), Rameses descends to beseech the nether gods for help. First he binds the terrible sphinx to his cause by correctly answering her riddle and her friends and gods Bes (mostly human looking with long lanky arms) and Khor (an alligator god). Ibis easily defeats Khor and answers a harder riddle and thus commands the Sphinx to fight Bes. Rameses escapes by diving into the underground Waters of Death where even the gods fear to go. Ibis reasons that since he too has died and come back to life like Rameses, he hasn't much to fear. Still he uses a boat made by the marvelous Ibistick to further pursue his foe and face unknown dangers in the following issue..
Rat Catcher: 1943, Master Comics 41. Ransome Trappe, a rat-faced con was in prison developing something he called the crime catcher when he was suddenly paroled. He snuck back into prison to steal his invention and then set out to catch his one time fellow crooks for the reward (his device is a big electrical gun that shocks them into submission). However, when Bulletman & Bulletgirl apprehend one of his bounties, he decides to turn the tables on them and catch them for a reward. All it ultimately does is land him back in prison.
The Red Crusher: 1952, Captain Marvel Adventures #139. North Korean yellow menace monster-man and foe of Captain Marvel.
Red Death: Winter 1941, Spy Smasher #2. Graduating from the Red Skull School of Villainy, from country to country, the Red Death and his gang wreak havoc for the Fatherland. He starts in the U.S. by killing a prominent general at a meeting among various military leaders and matches wits against Spy Smasher. He is apparently killed when the gas globes containing his deadly gas are broken while they are fighting the hero. Spy Smasher escapes, but their plane crashes into the waters overlooked by the Statue of Liberty.
The Red Vulture: 1952, Marvel Family 78. The Red Vulture used his star-shaped space station to fight American forces for the Koreans. It was destroyed and he was defeated by the Marvel Family.
Rednose the Terrible: 1943, Master Comics 38. A plump crook with a bulbous red nose that would suggest a life as a clown more than a crook. Not only that, as a criminal he¹s a flop, inadvertantly doing good despite his worst intentions. Opposed more or less by Bulletman and Bulletgirl.
Revenge Syndicate: Bulletman #7. A trio of Bulletman foes: the Black Rat, the Murder Prophet, the Weeper.
Roxo: 1941, Master Comics #18. Roxo is a giant of a man wanted for murder and robbery. Hiding out in the North Woods, he goes native, grows a long beard, wears animal skins and carries a big two-headed lumberjack axe. He also befriends a mammoth that is still alive in the woods. The Companions Three come investigating, kill the mammoth and capture Roxo.
Sabbac: Gained his powers from demons: Satan, Any, Belial, Beelzebub, Asmodeus and Crateis. Wears a green robe. His powers include casting flames, flying, strength and durability.
Satyr: Marvel Family #90 (unpublished, synopsis in Best of Alter Ego) An evil incarnation of the god Pan that faces the Marvel Family.
Sea-Devil: 1940, Master Comics #7. Pearl divers off an island in the Philippines are being attacked and killed, and Shipwreck Roberts and Doodle are asked to investigate. They find in the deep waters a man in a green diving suit with a red horned hood is responsible. He's un-masked as Sam Mindoro who used to own the island and was attempting to take it back.
Shadow that Walks: Captain Marvel, Jr. #1. Beautiful stage ventriloquist Yvonne Sergo learned of a hidden fortune in the walls of the Dumont Family estate. She uses her talking shadow act to become a murderous shadow villain, hoping to keep everyone away from the estate until she finds the hidden treasure.
Singapore Sal: Whiz Comics/Don Winslow. Here's an interesting case study. Singapore Sal is a modern day sexy lady pirate. And unlike most villains of the time, she doesn't have one hero that she be-devils but 2. One is the sea-faring adventurer of Whiz Comics, Lance O'Casey, appearing at least as early as 1949. The other is the long running Don Winslow, also apparently in the late '40s but I can't nail down the exact date. Fawcett didn't own Don Winslow, though at the time he was licensed by them and they produced new stories by him (his prior appearances at other companies reprinted his newspaper strip adventures). So, not entirely sure which character she started out as a villain for before jumping ship to another strip. A quick search on the GCD also reveals what I assume is a completely different Singapore Sal that fought the adventurer Steve Conrad in 1940 at Adventure Comics as well as referencing an old movie (one copy in existance) based on an obscure story.
Dr. Sivana: 1940, Whiz Comics #2 (The Radio Destroyer). World's wickedest scientist, Doctor Thaddeus Bodog Sivana originally set out to do good but his revolutionary ideas were laughed at by the scientific community. So, he set out to rule the world instead. Originally was helped out of misguided loyalty by Beautia and Magnificus.
Beautia Sivana: Gorgeous blonde daughter of Sivana and also one-time ruler of Venus.
Magnificus Sivana: Tall, strong, good-looking and possibly even more naive than Captain Marvel. A prime example of the sliding scale of Captain Marvel's strength, the hunkish Magnificus actually went toe to toe with Captain Marvel though came out the worse for it.
Georgia Sivana: Daughter of the evil scientist unfortunately bearing a striking resemblance to dear old dad. Foe of Mary Marvel.
Sivana Jr.:1946, Captain Marvel Jr. 34 (cover only). Ruthless son of the wickedest mad scientist.
Uriah Slumboor: 1947, Captain Marvel Adventures vol 13, #75. Toy repairman Uriah Slumboor has perfected a device that allows him to transmit dreams. He targets young Danny Jordan and through a dream of a "shining knight" and treasure, gets him to rob a bank. Unfortunately for him, Danny is a member of the Captain Marvel Fan Club, and Captain Marvel with the help of the other members capture this dream transmitter.
Simla Smith: 1940, Nickel Comics#6. Simla Smith has built himself a Roman style island kingdom on the African coast, complete with gladiatorial games. He dresses a bit like Nero, only all in red. He also has giant sized man-eating venus flytraps. His reign is brought to an end by the Jungle Twins and he apparently dies, eaten by sharks.
Snake: Don Winslow 50. This ultra-thin villain was a foe of Don Winslow. Pic can be found here.
Son of Count Dracula: 1941, Master Comics #20. People have gone missing, chalked up to a vampire residing in a castle in the mountains outside of town and private detectives Splithair and Undermeyer get the case. However, while they are investigating, Splithair also goes missing and Undermeyer is frightened out of his wits. Bulletman had followed them and uncovers a dwarf in a white beard and a man with batwings and a batwing like face (it's colored gray but the text describes him as having shockingly white features). They manage to flee while Bulletman takes Undermeyer to safety, but he returns and with the help of Bulletgirl, capture the duo and free his captives. He's unmasked as Splithair who was kidnapping the people and holding them for ransom, using the vampire ruse to keep people away.
Spider-man: 1947, Whiz Comics Vol. 15, # 89. This villain wore a hairy black suit and invented a gun that fires a liquid plastic that becomes a sticky thread which he used to bind his villains as well as create giant webs. His first crime was to hijack the plane carrying gold for Fort Knox but he was foiled by Captain Marvel who saved the gold and captured his henchmen. He then embarked on a crime spree but was eventually brought to justice by Captain Marvel.
The Spider Men: April-July, 1941, Captain Marvel Adventures #2. Invading Earth from Mars, the Spider Men look like large 4 limbed beetles only about 12 feet tall. As Captain Marvel fights this invading force, he discovers they aren't truly alive but mechanical robots. So, he travels to Mars to fight the human looking ruler there, exacting a promise never to invade again. He then returns to Earth to wipe up the remaining robots.
The Spider People: 1940, Nickel Comics #5. Captain Venture and the Planet Princess investigate a strange unknown planet on the outskirts of the solar system. While the planet seems dark approaching from space, it is incredibly lit up by the luminous undersides of heavy cloud cover. Here they discover two dangers, a giant 3 headed dinosaur type beast that regrows its heads hydra-like if one is destroyed, and a race of giant intelligent spiders. Captured by them, the leader reveals plans to transplant a couple of Spider-brains and convert them to spies so that they can conquer humans. Panicking, Princess breaks down and in a bid to save her life reveals that there's a device on their space-ship that can help and she'll show it to them. The ruler accompanies her back, where she tricks him into touching the power-battery to the ship and electrocuting himself. Meanwhile, Venture breaks his bonds and escapes by crafting a web-parachute, building a fire and then floating away on the heated air.
Angelo Spigetti: 1942, Whiz Comics #26. A professional knife-thrower dressed as a gypsy and with a hatred of America since they put him away for some years for a murder. He now works as a spy, assassin and saboteur for a foreign agent named Musso. Hired to kill Spy Smasher, he is at a masked ball and kills Ferdie who had shown up in a Spy Smasher costume and was Alan Armstrong's chief rival for Eve Corby's attentions. Angelo used the pirate knife from Alan's costume to divert suspicion, so that while he killed the wrong Spy Smasher he still succeeded in putting Spy Smasher out of action. However, Spy Smasher managed to catch both Angelo and Musso and clear the good name of his alter-ego with a little help from his fiance Eve.
Malva Stone: 1942, America's Greatest Comics #4. Anthony Durrant writes: This malevolent monster was a sculptress who had her models cover their faces with a cream that caused them to age rapidly, turning into old hags right in front of other people, while allegedly sculpting a series of busts of the nation's most beautiful women. She was stopped by Minute Man, who revealed that she was actually a man, a madman who had declared war on beauty after being rejected by a famous beauty after proposing marriage to her! His real name was never revealed in the story.
Sun Man: Wow #30. Weather man Bernie Zunn uses mirrors to concentrate the sun's rays to give his victims sunstroke. When fighting, he uses trick mirrors to blind and burn his opponents. Stopped by Mr. Scarlet.
Tarantula: Black garbed foe with a web gun. Captured by Captain Marvel. Possibly Spider-man (above)?.
Teantee: 1941, Wow Comics #7. Teantee.. TNT, get it? Ha ha. Anyways, this beautiful woman agent helped undermine, Poland, Norway, and France when her latest assignment sent her to a Japanese base in Asia to help rid them of a nearby American airbase. Unfortunately, this base happened to be where young Mickey Malone worked as a grease monkey and flew the skies as the Phantom Eagle. Miss Teantee was last seen running into a burning field for the planes. Don't know if she ever returned to try to topple more governments.
Theo Hagge: 1953, Captain Marvel Adventures #150. Foe of the Captain Marvel.
Thief of Arts: Master #63. M. Tupay, art galley owner turned thief arms himself with an electrified sword-cane and fights Bulletman.
The Throttler: 1941, Master Comics #19. A rich old man receives letters from the Throttler threatening the kidnapping of his daughter. He hires guards as well as the Mystery Man Zoro. That night her friend staying the night is kidnapped by accident. Zoro rescues her and proves that the butler and an accomplice are behind the plot. Other than his unique name, the Throttler has little else to recommend him.
The Tigress: Winter 1941, Spy Smasher #2.. Blonde Nazi agent, wears a sleeveless tiger-striped tunic. An international spy, the sexy Tigress aims to to kill and replace senators in order to squelch a South American fortification bill. Spy Smasher is on the case when he witnesses the murder of one senator and then later sees him alive. Captured, Ludwig, her top agent and assassin, impersonates Spy Smasher himself in order to get to Admiral Colby, but Spy Smasher escapes and manages to capture the Tigress. Ludwig is mistakenly killed by the Tigress. In addition to her agents, the Tigress also keeps two man-eating tigers on hand.
Togg: 1949, Captain Marvel Adventures #97 (text story). Thief from the year 5000 AD used a time ship to rob and loot through the ages since the police of his own time were too vigilant. However, he made a mistake when he set himself up against Jon Jarl who managed to turn his own time machine against him and capture the time bandit.
Tong: 1953, Marvel Family 80. Not just any Yellow Peril Communist menace, Tong proclaims himself to be the greatest conqueror since Genghis Khan. And to that end he used a disembodied human brain called "The Great Red Brain." Not that it was colored red, but a Communist. No subtlety here. Tong and the Great Red Brain fought against American forces in the Korean War before the brain was destroyed by the Marvel Family and apparently killing him. However, he did eventurally return to bedevil the Marvels again a few issues later.
Trug: 1941, Whiz #13. Oriental criminal who seeks magical powers, first by stealing the ibistick. He becomes a recurring foe of Ibis. He wears a turban and suit but with stereotypical middle eastern features.
Turtle men: Whiz Comics #99. Ibis and Taia investigate the mystery of the great Maelstrom. They find at the bottom a society of humanoid turtles living in a city built on the back of a giant sleeping turtle, whose breathing causes the maelstrom. The race sacrifices whatever prisoners they get from the maelstrom so Ibis first wakens the turtle so that its movements might destroy the protective dome of the city to effect their escape and then turns the turtle into stone so its movements don't cause tidal waves.
Tut-Ankor: Whiz Comics. Evil tyrant from Prince Ibis' time, his mummy is uncovered by Professor Rankin along with some seeds that were still good centuries later. Consumed by curiosity, Rankin grinds them up into a solution and feeds them to the mummy. Tut-Ankor comes to life and bedevils Ibis once again. However, he and other mummies he revived are no match for the power of the Ibistick. They are killed while he finds the seeds did more than just bring him back. They made him plantlike and when fleeing across rich soil of a potted plant he takes root.
Twister: Master Comics. Robed and hooded thief that forces young boys to steal for him as well as controlling his own gang of thugs and rough necks. He and the gang are captured by the magician El Carim.
Undertaker: 1942, Master Comics #32. A long haired somber gent dressed somberly in a suit and string bow-tie may look like your idea of a friendly undertaker but is actually a paid killer working for the mysterious Mr. Z. Even managed to get both Bulletman and Bulletgirl into a pair of coffins. A pity for him they weren't dead yet.
Unholy Three: 1941, Master Comics #17. The cunning dwarf Nosey, Herbert the ape, and the hulking Brutus with the strength of 20 are the Unholy Three and under the command of J. Twiddley Fairchild, a long-hair professor type. They went up against Bulletman and Bulletgirl a couple of times. During a prison break, Fairchild is shot and killed (Master Comics 18, 1941) making the three just three.
Vampire Twins: 1948, Whiz Comics #101. Baron Ornzy and his sister Maryani are the vampire twins. While traveling on an ocean liner, their kills attract the attention of Prince Ibis and Taia. The Baron is killed when they try to kill Ibis and Taia (who sleep in separate rooms). The following issue, Maryani tries to avenge the death of her brother and calls forth an evil primeval spirit in the form of a great bat and briefly manages to get Ibis under her sway. However, she is slain when she tries to use the ibistick against Ibis (she commands it to turn him into dust) and the spell is rebounded against her. Ibis then commands the stick to consume the bat in flame. A little curious about the name as it's very close to that of Baroness Orczy, the creator of the Scarlet Pimpernel
Professor Van Ish: Wow #30. Is able to reach into mirrors by use of the Z-ray. He can then reach out from the other side of a mirror to rob. The mirror world is maddening: a Wonderland world of talking flowers and playing card kings and queens. Plus, powers work backwards, ie you fly backwards to go forwards, and hit lightly to knock out the bad guy.
The Voice: 1942, Wow Comics 6. The disembodied voice of the master villain directed his gang of thieves in daring robberies and crashes of subway cars. Revealed by Mr. Scarlet and Pinky to by the president of the subway Mr. Stimson who was broke and used small 2-way radios concealed in gang members pockets. Anthony Durrant writes to me of another Voice that fought Mr. Scarlet in a remarkably similar sounding story only the Voice was revealed to be a Mr. Seymour. Don't know if one was a reprint of the other only with the name changed or a completely redone and retelling of the other story or even which one was the first Voice.
Baron Von Gatz: Captain Midnight #3 (1942?). Head of a Nazi spy ring in America, he sets out to steal a prototype of a large glider that Captain Albright (Captain Midnight). In addition to being an all-around bad guy, he's capable enough to go toe -to-toe against the hero and give him a hard time. Since he wears something that passes for a costume, thought to include him here.
Count Storm von Kloud: 1943, Captain Midnight #14. Billed as "The King of Villains", he gave Captain Midnight an epic fight across several chapters in issue 14. He would reappear at least once more in issue 47, December 1946. This bald Prussian Count is a German patriot but not a fan of the Nazis. Thus, he is willing to come up with incredible inventions but not to actively fight. At least not until a Gestapo agent appeals to his vanity, saying that Germany could win the War if not for the actions of Captain Midnight and that a man of von Kloud's reputation could easily beat Midnight. He sets out to do just that. Von Kloud has trained eagles, an eagle plane and his clever mind and inventions such as a machine that makes tidal waves. He also has a thing for changing his white gloves every time they are soiled if even from just slapping one perceived as an inferior.
Baron Von Togo: 1942, Captain Midnight #1. Baron Von Togo is part German and part Japanese, a lone wolf agent though aligns himself with the Japanese when profitable. He's listed as a clever scientist with a passion for heliotropic perfume. In addition to his inventions, he carries a sword cane. Even before this issue he had a history with Albright/Midnight as Albright invented an antidote to a poisonous gas he created. He also created an invisible plastic to use for invisible weapons and a giant invisible zeppelin. While he and his gang might work for the highest bidder, he keeps his secrets and discoveries for himself.
Vultura: Master #50. Queen ruler of a renegade band of Arabian outlaws and protected bya giant gorilla named Satan. Fought Nyoka. Also appeared in the movie serial PERILS OF NYOKA.
The Water Man: 1951, Captain Marvel Adventures #118. Herman the hermit is a misanthrope but otherwise a brilliant man. Dabbling with chemistry he discovers a way to give some water sentient intelligence. He keeps the water in a barrel as he philosophizes about the deplorable nature of mankind. The water soaks this knowledge up and soon is able to gather itself into a man-like form and walk around. His first step is to try and kill Herman, as all men are bad, after which he sets off for the city for destruction and mayhem. Captain Marvel manages to defeat him by freezing him solid and then taking him to the Arctic.
The Waxer: Nobody appreciates an artist. At least not Bulletman. The obviously insane Waxer ties his victims to a huge turntable and records their dying screams as the equally huge recording needle drops on them while they spin at 78 rpm.
The Weeper: Despite his tears, the Weeper is capable of the most brutal of murders. He wears an opera cape and top hat, and carries a walking stick and gas bombs. Fought Bulletman.
The Weeper II: Mary Marvel #8. At some point, the Weeper died and was replaced by his son. He teams up with Dr. Riddle and the duo tangles with Mary Marvel and Bulletgirl.
Were-tiger: Monstrous foe of Tawky Tawny.
Wickedness, Inc: 1943, Wow Comics #17. Operating out of a haunted house is the Sunshine Milk Co., a group of brownie like beings who deliver milk of human kindness in everyday milk bottles. However deep underground are a group of witches that are poisoning their formulas, so that people who drink it turn evil, which happens to Mary Batson, but luckily Mary Marvel is able to fight back. All but one of the witches are captured and brought to the rooms of the Sunshine Milk Co., and are forced to drink of the milk of human kindness and thus reform their evil ways. Except for that one, who is still out there sowing evil and poisoning bottles when she can.
Wildman of the Jungles: 1952, Nyoka, the Jungle Girl v12 no68. This wildman was discovered by the elderly Ted Harper. Incredibly strong, he goes back to the States where Harper educates him and makes him a strongman, the star performer of his circus. While Nyoka and her fiance Larry are visiting the circus while it's in Africa, there's an accident that gives the strongman amnesia through a blow on the head. He goes beserk in trying to get back to the jungles. Eventually, his memory is restored, in time to rescue Nyoka by fighting a couple of gorillas mano y mano. He wore the traditional strongman suit of a leopard skin, bracelets and boot-like sandals.
Wing Po: Chinese mandarin and commands a ship complete with followers in the Tropics. Stopped by Dave Dean
The Witch: 1940, Slam-Bang #1 (Fawcett). Not given a name beyond the description, this old hag has the powers of a witch thanks to a book of spells. When Diamond Jack proves too tough for a group of thugs, they go to the witch and ask her to handle him. She seems to have heard of Jack and she summons a smoke-demon to seek out and destroy him, but Jack is able to dispatch the demon. He disguises himself as the demon and confronts the witch. He spares her but changes her book to a cookbook, "1000 Ways to Cook Spinach" and then heads out to capture the gang.
The Witch II: 1946, Master Comics #73. Not really named, on Halloween this stereotypically garbed witch goes on a murdering spree apparently killing by mystic means (but revealed to be all too normal devious tricks). She's revealed to be a he, an escaped mental patient and crackpot inventor named Bentley who claimed to have invented the airplane and is killing off the members of the A.B.C. and D Aircraft Company whom he thinks stole the idea. His broom is jet propelled though.
The Witch III: 1949, Master Comics 99. 300 years ago, Ebenezer Brewster captured a witch and put her to death, but not before she swore that her daughter would gain vengeance on his descendents. Sure enough, a young woman attempts to do so through her poisonous witch's brew. She is stopped by Captain Marvel Jr. but falls into a lake and apparently drowns.
Wizzo the Wizard: 1952, Captain Marvel Adventures 139. In order to graduate from the School of Black Magicians, the devilishly dapper Wizzo animates a reflection of Captain Marvel to create Niatpac Levram, (he also talks backwards) and uses him to terrorize the city and bother Captain Marvel.
X-33: 1941, Master Comics #17. Possibly one of Germany's oddest agents. He's a large man in green great-coat and uniform with a helmet with a golden cross painted on. Even more surprising is that it seems he's wearing a knight's armor under the uniform. He gives Minute Man a few hard moments until knocked into a river. Turns out he's not just a man in armor but a robot that was shorted out by the river. Minute Man figures it's related to the pilot-less planes he'd come across and uses a two-way control on the robot to send a destruct signal back to the source, ruining their robotized operation.