Abdul the Arab: 1939, Smash Comics #1 (Quality). Abdul, son of Ali Bey, was a handsome young Arabic man who operated out of Bagdad and friendly to British rule. Thus willing to undertake missions that would pit him against his own people if necessary to maintain peace. Aided by his close friend Hassan. A wonderfully rendered strip with a minority hero.
Ace of Space: 1940, Feature Comics #38 (Quality). Millionaire sportsman Ace Egan is flying his plane back to his estate when he sees a space-ship crash landing on his property. When he investigates, a giant creature comes out of the ship, warning of an impending invasion by the Slogons and his own imminent death due to an inability to breathe Earth’s atmosphere. Before he dies, he instructs Ace to take his belt upon which the creature shrinks to more human proportions. When he puts on the belt, Ace grows to gigantic size, finds his mind flooded with knowledge, and has Superman-like powers such as able to leap vast distances and supervision. He rushes the creature to the hospital where it later dies and returns to the spaceship which he now knows how to operate and turn invisible. When the Slogons launch their attack, he uses the ship and his knowledge to repel them. Removing the belt returns him back to normal. He decides to use the belt and ship to do good. Interesting just how much of this origin story anticipates the silver-age Green Lantern.
Bob Allen: 1949, Crack Western #63. Bob Allen is a tough U.S. Marshal and rides the horse Ranger.
Arizona Ames: 1949, Crack Western #63. Arizona Ames is a wandering cowboy and troubleshooter, drawn to helping out those in trouble. He's heped by a lad known as Spurs.
Archie Atkins: 1941, Military Comics #1. British Desert Scout of North Africa, Archie Atkins is fighting Fascist forces in Libya. He is aided by fellow soldier Jack Bailey, native guide Achmed and the goat Billy.
Barker: 1944, National Comics #42. “Carnie” Calahan is a barker for Colonel Lane's Circus, but being comics, this means the fast talker gets in all sorts of adventures. He's helped by other circus folk: cigar smoking midget Major Midge, the fat lady Lena, and strong man Tiny Tim.
Betty Bates: 1940, Hit Comics #4. Betty is a "Lady-at-Law" aka a lawyer. She's a good detective, a good scrapper when need be as well as a good shot with the small automatic she keeps on her person. More importantly, she's a good lawyer. She is helped by Fred Conlin who does a bit of the legwork for her.
Bill the Magnificent: 1943, Hit Comics #25. Bill Hanson is your average red-headed American young man except for one particular specialty. When he utters the phrase “Jeepers Creepers!” (which is quite often as it seems his favorite exclamation) he becomes “magnificent” ie gains confidence, strength, speed, and toughness. However, a blow to the head restores him back to normal. The catch is that he's unaware of this and remembers nothing that he does during this time. Although, his girlfriend Peggy is aware of what happens to him. NOTE: Fox's second Green Mask also had a hero where a youth becomes the hero without realizing it. There's also a similarity to DC's earlier Johnny Thunder who called on his magic thunderbolt genie by saying the phrase Cei-U or phonetically “say you” but was originally unaware of what the magic word was or even exactly what was happening beyond his wishes would come true for a brief period of time.
Black Condor: 1940, Crack Comics #1. Richard Grey is orphaned when his parents are killed on an archaeological dig in Mongolia by Gali Kan and his bandit raiders. The baby is rescued by a condor and raised with her young who by observation learns how to fly and gains other bird-like traits like superb vision. Older, he falls in with Father Pierre who teaches him of civilization and its ways before he too is killed by Gali Kan. Grey uses his unique skills to put an end to Gali Kan and then heads to the States.
Along the way he gets a black ray gun that can fire destructive blasts and for awhile operates as a superhero with no real secret identity. It's in the eleventh issue that he secretly takes over the role of the murdered Senator Thomas Wright with only Wright's fiancee Wendy Foster's father knowing the truth.
Black X: 1938, Feature Funnies #13. Black X (aka Black Ace) is a debonair appearing agent with his monocle and pencil-thin mustache. Under that cultured appearance though is a man that's deadly and tough as nails. He's aided by his Hindu Indian companion Batu. He has a love-hate enemy in Madame Doom. Created by Will Eisner.
Bruce Blackburn: see Destroying Demon.
Blaze Barton: 1940, Hit Comics #1. In the future year of 3000, Professor Solis predicts that the Earth's orbit will actually take it closer to the sun and doom life if drastic measures aren't taken. At first, the world's leaders scoff his findings until the heat does start increasing and people start dying. Solis has built his own city, proof against the heat and all the world's knowledge and most influential citizens are taken. The world is cracked open and new tropical jungles and strange peoples from beneath the earth immune to the heat now populate the surface. Into this ventures the adventurer Blaze Barton, Professor Solis and Blaze's girlfriend Betty, the professor's daughter, to help the remnants of humanity to wage war against the Core-men. Succeeding that in the second issue, they set out to explore and rebuild the Earth. By issue 5, several years have passed and mankind has again conquered the surface with new cities and Blaze and a girl named "Teddy" (a re-named/mis-named Betty) head to outer-space.
Blimpy: 1943, Feature Comics #64. Blimpy the Bungling Buddha was originally a statue in a museum. One day Tabby Tyler was reading Greek myths, specifically the story of Pygmalion. He thinks it's all hooey and sets out to prove it by trying out the magic words on a statue himself. And thus, a large blue buddha statue comes to life and hijinks follow. A humor strip, Blimpy even breaks the fourth wall in one adventure, when he must stop an imposter Blimpy from using his strip to commit sabotage.
Bob and Swab: 1940, Hit Comics #1. Taking a bit of license here. Bob and Swab is the title of a light-hearted adventure strip starring two men: Bob Masters and Swab Decker. Their relationship could be seen reflected in other comics as both are capable men in their own right. Bob is the always dressed in his Marines dress uniform while Swab is always in his sailors' whites and are stationed on the same ship, U.S.S. Scarab. They are simultaneously best friends and rivals, perpetually at each others' throats for some perceived slight when they aren't fighting Nazis and other enemies.
Rock Braddon: 1940, Crack Comics #1. Captain Rock Braddon and sidekick Curly are of the Space Legion, cops of the spaceways.
Ned Brant: 1940, Crack Comics #1. One of those all-around athlete hero types.
Paul Bunyan: 1940, National Comics #1. If Quality can make Uncle Sam into a superhero, why not the folk lore Paul Bunyan? The logger is a giant, described as ten feet tall, but seems more around twice the size of two men, maybe taller. He and his blue ox Babe fight criminals, Nazis, the Japanese, etc.
Captain Fortune: 1939, Feature Comics #25. Captain Tyrone Fortune is an English sea captain in the days of the Spanish Main and the age of piracy. As such, he and his loyal crew fought the enemies of the crown and pirates on the high seas. The artist Vern Henkel had a wonderful illustrator quality for these stories. Not as lush or polished as Hal Foster a pretty line nonetheless.
Captain Triumph: 1943, Crack Comics #27. Michael and Lance are twins. When Michael is killed by a Nazi bomb, his ghost informs Lance that by rubbing the "T" birthmark on his wrist, the two can merge into one super-powered being. At first, Lance did his good deeds as Captain Triumph while invisible. He can fly, is super-strong and bullet proof. On occassion, he can also use his super powers to appear as others. His secret is shared by Michael's former fiance and Lance's current girl Kim and circus clown Biff Banks. Although played for comedy relief, Biff is shown to be a decent fighter if head-strong. As Captain Triumph, he wears the red t-shirt, white jodhpurs, and brown bootsMichael was wearing when he died and continues to wear in ghost form. Nor does he look different but like Mary Marvel/Mary Batson and Captain Marvel Jr/Freddy Freeman, most don't seem to stumble on to the secret identity. Lance is the only one that can actually see and hear Michael's ghost.
Chic Carter: Smash Comics. Chic Carter is a hard hitting reporter and a decent detective. He also briefly adopted the costumed identity of the Sword, so he presumably has some fencing skills. His possible love interest is the writer Gay Nolan. Monahan is the plain clothes detective he shows up.
Cyclone: 1940, National Comics #1. Cyclone lives in New York City of the year 3000 AD. He's an ace space pilot. He wins a race to a newly discovered planet which is to become his new home base. His would be girlfriend is Joy Daye who stowawayed on his ship because she has a bit of the blood of her pioneer ancestors in her. King Murdo of Mars is their foe and who would like to make Joy his queen.
Destiny: 1943, Police Comics #16. A nameless drifter with no home nor job, goes to the theatre to try his hand at a contest for $500. While waiting for that game to begin, he catches a show by mindreader and psychic Professor Seezall Nozal. During the show, the Professor tries to read the man's future and suddenly ends the show, taking the drifter backstage where he tells him what he foresaw: that trouble surrounds the man and that he is gifted with the ability to foresee death, trouble, and disaster, past and present. All he has to do is clear his mind and he'll be taken to the scene of trouble where he must act to bring the evil doer to justice. He's become a force of fate, Destiny. The first criminal he's drawn to is Oscar Jones, the muderer of the hero 711. An interesting tidbit, on the marquee of the theatre where Nozal is playing is also that of Gil Fox, the Big Snatch. Fox is one of creators of another strip in the comic. Destiny just wears his street clothes unlike the masked and cloaked 711 whom he had replaced.
Destroying Demon: 1940, Feature Comics #32. Captain Bruce Blackburn is a "counterspy" meaning he goes after other spies and saboteurs. In one case (#40), he puts on a costume and puts the fear in his foes by pretending to be a demon.
Kid Dixon: 1940, National Comics #1. “Danny 'Kid' Dixon is the 'fightenest' guy in Jackson Coun. When his dander's up... meddlers and crooks rile him... well, did'ja ever see a tornado get good and mad?” He's a blacksmith in “the little hamlet of Darville” when Bgalsworthy “Bottle” Topps persuades Dixon to leave home and become a boxer with him as manager.
Jack and Jill Doe: 1940, Hit Comics #1. Jack and Jill Doe are a married sleuthing team ala Nick and Nora Charles only they run a detective agency which they depend upon to pay their bills (though it appears they do quite well for themselves) and Jill just may be the better detective.
Sherlock Doyle: 1943, Police Comics #19. Sherlock Doyle is a blind detective, able to solve crimes from his chair due to his cleverness and deductions using his other heightened senses. He generally doesn't let people know he's blind until it suits him as it makes them careless. A murder committed under his nose brings the hero Destiny to his office and the two find themselves fighting two members of the gang committed to killing Doyle. NOTE: As far as I know, he only appeared the one time. The GCD lists him as dying this issue but that's incorrect. The name is obviously a reference to Sir Arthur Conan Doyle and his fictional hero Sherlock Holmes.
The Dragon: Doll Man Quarterly. "'The Dragon' is the name stubborn Chinese guerillas have bestowed on their two fisted Marine leader Red McGraw who leads them into battle against the invading hordes of Japanese…" While a soldier, the Dragon does go in for a bit of flair, wearing a tight red shirt with a monstrous face on the chest. All in all, it seems to be a well done little war strip, with above average art that does not caricature its renderings of the Asian peoples.
Eagle Evans: 1941, Police Comics #1. Eagle is a skilled pilot and he teams up with pal Snap Smith who is a candid camera/freelance photographer. Snap's enthusiasm to get good photos, especially in dangerous war-torn areas tend to draw Eagle into all sorts of adventures. Before America's involvement in the War, the two find themselves going to London to do what they can there.
Fargo Kid: Feature Comics. At first glance, the Fargo Kid aka Tim Turner seems your average cowboy strip. However, his adventures take place in the “Modern” West as he fights Nazis among other bad guys though he wears the traditional cowboy outfit complete with six-guns and chaps. Turner’s moniker seems as much a nick-name as anything else, he doesn't wear a mask or anything else that differentiates the Fargo Kid as a separate identity.
Ghost of Flanders: 1940, Hit Comics. The still living soldier 'Rip' Graves finds himself reported dead in battle at Flanders and honored as the "Unknown Soldier". He decides to use the tomb as his base as a costumed hero.
Don Glory: 1941, Hit Comics #8. Don Glory is an ex-prizefighter and now does his bet fighting various dangers to America. He wears a blue suit and patriotic striped tie. Similar in concept to Captain Glory.
Granny Gumshoe: 1946, National Comics #57. An old woman with a passion for crimesolving as well as a bit of a tinkerer/gadget maker such as making her umbrella be able to spray things. Her grand-daughter is Lippy Lu.
Hell-Diver: 1941, Hit Comics #14. Danger Darrow is the "Hell-Diver", a crackshot pilot and troubleshooter for the Marine Flying Corps stationed on the aircraft carrier USS Gettysburg.
Hercules: 1940, Hit Comics #1. Joe Hercules was born in the north woods and has grown up in Maryville, somewhere in the mid-west where he uses his great strength to earn him prize money at places like the State Fair. He plans on using the money to take care of his mother and go to college to become a doctor or a lawyer. However, fate intervenes as his mother dies of a heart-attack when reading an eviction notice from a swindler and racketeer named J. Willstone Jyppe. When Joe confronts him, he is thrown in prison by the Law. While there, he wishes someone could stand up to the crooks where his cellmate points out they do so in the comics ala Doll Man. Inspired, Joe busts down the walls and puts on a minimalistic costume to fight crime as his namesake Hercules. While there is nothing odd about his birth or upbringing, Joe Hercules is obviously far stronger and tougher than a normal human could be, able to crash through walls, tow a ship, haul an elevator up a shaft, catch bus, and possibly bulletproof.
Invisible Hood: 1941, Smash Comics #22. Kent Thurston appears to be a consultant to the police, called in by Inspector Bill Blake for his expertise on strange crimes (inferred from the story as his relationship with the inspector or why he is called in on a secret case is not explained). However, the Inspector might act differently if he knew that Kent was also the mysterious crime fighter called the Invisible Hood. The Invisible Hood is a capable crime fighter, keeps records of various foes and gangsters but at this point he's not really invisible, he's just called that because no one knows his real identity (and he's sneaky). Otherwise, there is no real info on who he is and why he does what he does. However, with his second appearance, he meets up and rescues a Professor Van Dorn who has developed a chemical process for making clothes invisible and treats the Hood's robes and cloak. Unfortunately, Van Dorn is ultimately killed by the crooks, leaving Kent with the sole secret to invisibility. NOTE: There has been some confusion over his name as the name of the strip had been both Hooded Justice and Invisible Justice, neither actually names that he used. He's only referred to as the Invisible Hood in the few stories I read.
Jester II: 1941, Smash Comics #22. Rookie cop Chuck Lane is a descendent of a medieval court jester which is all that is needed to inspire him to fight crime outside of his police duties in the ancestral garb as the Jester. He also makes use of a rubber ball with a face on it. In his first appearance, it is noted that it's Chuck Lane's first day on the job as a cop. However, the Jester has been around for a couple of years, long enough to antagonize Inspector Mulligan and the other police enough to want to catch him and for crooks to jump at the sound of the tinkling bells from his cowl. Close up shots in his first issue also reveal the image of a skull on the front of his collar. The majority of the stories had Inspector McGinty as the police officer that the Jester most often showed up and the little rubber ball with a face he called Quinopolis. Eventually, he got square with the police, though years later, Lane is still a rookie cop.
Casey Jones: 1940, Hit Comics #1. Casey is a heroic train driver/engineer. Not only does he have a sparkling record for being on time, he finds himself fighting crooks and the such.
Just 'N' Right: 1941, Doll Man Quarterly #1. On his 26th birthday, lumberjack Justin Wright is notified that he lost his parents to crime when he was a baby and bounced from relative to relative until he was lost in the system, but now finds he is heir to their fortune as well as their old house and a box that only contains a red silk scarf. He discovers that the scarf makes an excellent mask that he can see through and look a little like the figure of blind justice. Still angry at losing his parents to crime and having never gotten to know them, he becomes the hard hitting hero Just 'N' Right. NOTE: In the splash page, the scarf is white, but in the story itself, it is consistently shown to be red.
Steele Kerrigan: 1941, Police Comics #1. Kerrigan was 17 and tricked into being a lookout for a gang of robbers. He gets caught and is serving the 3rd year of his sentence when he is paroled after saving the life of the Warden. Vowing to go straight, he gets his private detective license and his understanding girlfriend Anne becomes his secretary. Gang leader Spike McGaw is a recurring thorn in his side, trying to either kill Kerrigan or get him back on the wrong side of the Law.
Kid Eternity: A young boy is killed when a ship is torpedoed by a U-Boat. However, he was supposed to live another 75 years and so he's sent back to Earth with the cherubic Mr. Keeper. The Kid has the power to be invisible and intangible when desired and to summon heroes from mythology by saying, "eternity." In addition to calling forth people from the past, the Kid could also briefly take over their bodies and become them! An ability he didn't make use of too much. NOTE: Kid Eternity is a Quality character, not a Fawcett hero though DC linked him to the Marvel Family.
Kid Patrol: 1940, National Comics #1. This kid gang is made up of Teddy, the leader and protects them from the bullies of the waterfront; stereotype George Washington Abraham Lincoln Jones nicknamed Sunshine because of his ever present grin; Spunky, handicapped by a paralyzed leg and uses a crutch; Suzy, the one girl of the gang but follows them on all their adventures; Porky, the ubiquitous cheerful chubby member, and Pat Malone, their good natured Irish cop and adult friend.
Lion Boy: 1940, Hit Comics #6. Lion Boy was lost in the jungles when an infant. A family of lions take him in and he learns the ways and language of the jungle animals. He learns the ways of civilization and human language from a native boy named Togo who becomes his friend. Though appearing to be a still pre-teen, he's able to fight adult men with ease.
Madam Fatal: 1940, Crack Comics #1. In 1930, Richard Stanton retired from the stage, his last role was as an old woman. He made millions, got married, had a daughter and she was kidnapped. His wife dies from a broken heart later. He becomes "Madam Fatal", to all appearances an old woman. For nine years he shadowed John Carver. Carver was a racketeer, a rival for the Stanton's wife and who Stanton is sure kidnapped his daughter (he didn't tell the police because he didn't want his wife's name besmirched by being connected to Carver). Carver accidentally shoots himself and lives only long enough to tell Stanton his daughter is still alive. He continues to fight crime as Madam Fatal and search for his missing daughter. At least in the first issue, he has a pet parrott. NOTE: Some sources cite Madam Fatal as the first cross-dressing hero which is not the literal truth. Centaur had the Cat-Man, a man who also dressed up as an old woman to get close to crooks in order to assassinate them and created by Tarpe Mills. They also had the Headless Horseman, a woman who dressed up as a headless man to fight crime in the Old West created by Martin Filchock. Both in 1939. DC's Red Tornado was often thought of as a man though probably not through the intention of the character. However, if you are particular in how you phrase it or parse your definition, Madam Fatal is the first man who created a separate identity as a woman to fight crime as an ongoing superhero. The difference being with Cat-man, his dressing up as an old woman was more of a convenient disguise than an actual separate superhero identity, not being given an official name, whose heroic nature might be questionable and who only made two appearances, not seemingly designed with ongoing stories in mind.
Richard Manners: 1939, Feature Comics #17. Richard "Dick" Manners is billed as a super sleuth. Lives with his father.
Marksman: 1942, Smash Comics #33. When the Germans invaded Poland, Baron Povalsky went undercover as Major Hurtz while also fighting them as the Marksman. As the Marksman, he was an expert archer and used his bow and arrow to fight Nazis. His old servant Vorka knew his identity. He had a hidden lair in his castle. NOTE: Centaur also had a hero named the Marksman while Quality also had the Sniper who also operated behind enemy lines.
Pen Miller: 1940, National Comics #1. Pen is a cartoonist but also a detective and uses his adventures to inspire his stories. He's aided by Chop Chu, his Chinese houseboy.
Merlin: 1940, National Comics #1. Jock Kellog is a rather shallow man about town who has spent all of his fortune. When he receives a telegram that lets him know his uncle is dying, he thinks he might be getting a fat little bit of income. On seeing his Uncle on his deathbed, he only chides his uncle as the house being beneath a man of his wealth. His uncle tells Jock that his inheritance is more than money, that he is descended from, and the last of the Merlin line and what is his inheritance is an old cloak handed down throught the generations. He returns to the gay city life of London, but his lack of money leaves him with no friends. He finds that when he wears the cloak, he has magical powers. He gives up his old life and travels the world and battlefields to help others. He fights no less Mars, the god of war and his minions, Hunger and Poverty in order to free the goddess Peace.
Neon the Unknown: 1940, Hit Comics #1. Lt. Cracket of the French Foreign Legion is a cruel commander and sends his unit on a suicide mission across the desert, and one by one dies in the crossing from thirst and exposure until only Tom Corbet remains. He sees an oasis and drinks from the waters which contain some strange phosphorescent vapors and elements. It not only refreshes him, but he stands up transformed, even his uniform is altered to a costume. He names himself Neon and calls the energies that infuse him Neonic. He can use the neonic energy to fly in spirals of light, start fires, bring a train engine to a stop without harming it, as well as firing destructive and deadly bolts, or simply casting light, and able to mentally sense danger or apparently pick up radio waves. Pretty much anything that he needs the power to do.
The Old Witch: 1940, Hit Comics #1. The hooded and robed hag and her black cat reside in a house hidden deep in the forest surrounded by old trees. Here she greets you weary and lost travellers and will entertain you with tales of ghosts and horror. Sometimes, she even helps people help themselves with supernatural problems.
Orchid: 1940, Crack Comics #1. A mystery woman that helps the Clock and possible victims of crime by sending them warning letters and intervening when necessary.
Plastic Man: 1941, Police Comics #1. "Eel" O'Brian is a petty thief and is shot while escaping from a crime and some acid spills on him and gets into the wound. The rest of the gang leaves him high and dry and he makes his way to a monestary where he recovers. Waking up, he discovers his body has become like rubber and can stretch. He reforms from his ways, and uses his identity to infiltrate the gangs of crooks, and then bring them to justice as Plastic Man. The slightly humerous strips become more outre as his stretching becomes changing into all sorts of shapes. He beomes a Federal agent and gains a partner in the comical Woozy Winks who has his own unique power of nature protecting him from mortal harm, usually by bringing bad luck and doom on those who try to kill him.
Lee Preston: 1940, Crack Comics #1. Lee is a young pretty farm-girl who decides to get first a pilot's license and then a transport license. She breacks expectations and starts piloting for the Red Cross, ferrying medicines to remote outposts and missions and having adventures along the way. Her boyfriend is Lt. Rick Royce.
Q-Boat: 1941, Military Comics #1 The Albatross is a four masted schooner and boasts a pontoon plane, making it a Q-Boat (meaning it's a decoy or mystery ship, having more armaments than apparent). It's captained by an older man, Captain Foghorn, he boasts descended from John Paul Jones. His crew is several young lads: Bob Wayne, the mate; Dick Martin, the bos'n, and Marmaduke van Weyden, aka Freckle; and several nameless sailors to man the guns and what have you. The Captain calls them privateers, freelance fighters for freedom. The boat boasts an advanced engine invented by Foghorn's son-in-law, especially strong and lightweight metal hull, torpedoes; two eight-inch guns and four four-inch guns, all camouflaged; four torpedo tubes; airplanes as Dick and Bob learned to fly from their fathers who fought in the Lafayette Escadrille.
Red Bee: 1940, Hit Comics #1. Rick Raleigh is the Assistant DA to Tom Darrow in Superior City, a city rife with corruption and mob bosses. He keeps "trained" bees in his belt and uses them and the innate fear most people have of bees to become the crimebuster, the Red Bee. By the time of his first appearance, the mob seems already aware of his work and think he's the DA. The bees are remarkably intelligent and strong as three are able to carry a razor blade to help the Red Bee cut himself free when tied up. One of the bees is named Michael. In addition to the bees, the Red Bee in one story has a powerful car that has an automatic driver feature.
Red Torpedo: 1940, Crack Comics #1. Jim Lockhart is of the US Navy and designs an advanced one-man sub. However, his superiors reject it as being too fantastic so he resigns and builds it himself with the aid of his fiance Meg. The sub has a rotating helm, which allows it to drill through the hulls of enemy ships and submarines. He uses it to wage war against the ships of aggressor nations and enemies of America as the Red Torpedo.
Reynolds of the Mounted: Feature Funnies (Quality). Sgt. Jim Reynolds is a Mountie. He's side-kicked by indian Flatfoot Charlie. Flatfoot speaks in stereotypical mangled english, but he shows himself to be a capable sidekick, able to effect rescues of his partner, take down the bad guys, etc.
Samar: 1940, Feature Comics #32 (Quality). Blond jungle lord in the jungles of India (though at times treated as if Africa with names of various "tribes" of people living in the jungles).
Scarlet Seal: 1948, Crack Comics #57 (Quality).The Scarlet Seal is in reality policeman Barry Moore who had been an actor before taking a job at his father's police department. And like other policemen turned mysterymen, he found that his hands were hampered by the system and bureaucrats. So he devised a secret id to infiltrate the underworld. Interestingly, the id is pretty much the same as his last role in Hollywood, that of a Chinese mandarin.
Perry Scott: Feature Comics (Quality). Recurring adventurer in the text stories of Feature Comics, he operated in the South Pacific taking on missions that were too tough for others both freelance and for Government Intelligence. He worked alone but also sometimes commanded a crew with his chief officer Spike.
711: 1941, Police Comics #1. Even as golden-age characters go, 711 is a little hard to swallow. Daniel Dyce is a District Attorney who bears an uncanny resemblance to his friend Jacob Horn who is on trial for a serious crime. Wanting to see his wife give birth, Jacob convinces Daniel to switch places with him. Tragedy strikes twice as Jacob gets convicted to life in prison and then is killed in a car accident on the way to see his wife, leaving Daniel believed to be dead but actually stuck in prison. Daniel tunnels his way outside only to find he's forgotten. Instead of reasserting his identity, he decides to fight crime as 711 (his prison number) and use the prison as his secret base. He is eventually killed by Oscar Jones (1943, Police Comics #16) but his strip is carried on by the hero Destiny. Created by George Brenner, the creator of the Clock.
Spin Shaw: 1940, Feature Comics #29. S.R. "Spin" Shaw is a captain in the Navy Air Force. His nickname also applies to his ability to make the heads of the ladies and his fighting foes spin.
Spitfire: 1941, Crack Comics #15. Tex Adams is a heroic pilot although not officially tied to a squadron. The name of the strip is "Spitfire" but he doesn't seem to be called that, nor does he seem prone to flying just the one type of plane, but it's the name under his profile on the cover.
Douglas Strange: 1940, Hit Comics #1. Twenty-five years ago, the Chinese pirate Sin Chow seeks revenge on the Englishman Neville Strange who had smashed his operation. He orders the kidnapping of one of Neville's twin sons. Douglas grows up with the advantages of a fine home and wealth and becomes a famed detective of Scotland Yard while his brother Rodney grows up to rule the underworld of the Limehouse district, each unaware of their relationship. They come to know of their similarity when Douglas is forced to spend years in prison for a crime he didn't commit and discovers that the crooks recognize him as their boss when he tries to clear his name when he gets out. From there, it's only a short time before he and Rodney meet. Only Rodney's right hand man Wing Low knows the relationship between the two. The two are often confused for each other though Douglas smokes a pipe and Rod smokes cigarettes.
Swing Sisson: 1941, Feature Comics #49. In comics from the golden-age, no hook is too oddball for a character. Thus, you get Swing Sisson, a dark haired hip big band orchestra leader but also a rough and tumble detective aided by his closest friends Bonnie Baxter and Toby Tucker, singer and sax player of his band. Created by Phil Martin.
Sword: See "Chic Carter".
Tor: 1941, Crack Comics #10. Jim Slade is a reporter/photographer. He also operates as the magician superhero Tor which helps him in his career getting photos and stories and such. While many magicians operated as stage magicians and fought crimes in tuxes and such that they seemed to wear on stage and everywhere, Tor is one where the suit, cape and mustache (clean-shaven as Slade) are all part of his disguise and not a stage persona. He speaks the backwards magic of Zatara.
Eric Vale: 1940, Crack Comics #1? Eric Vale is a pilot of a black plane and a clever adventurer and investigator. His stories were regular two page text tales in the comic
Wizard Wells: 1940, Crack Comics #1. Wells is a former All-American athlete and a talented scientist and inventor. His adventures revolve around him using real and probable science to outwit crooks. He's aided by punch-drunk jack of all trades Tug and his would-be girlfriend Mary Perry whose father he saved from racketeers. In issue 14, he ingests radioactive salts to give paralyzing shocks through his hands ala the pulp's Green Lama.
Wings Wendall: 1939, Smash Comics #1. Wings is a captain of the Military Intelligence Service and an ace pilot. His arch enemy is the Red Menace. He eventually adopts a costume in his fight against threats.
Whistler: 1945, National Comics #48. On the same day that Mallory Drake is hired as a police reporter for the Evening Globe, gangsters kill his stage performer brother. As his brother is dying, he tells Mallory, “remember–once you whistled–three notes? Made shivers–run down–my spine! Scariest sound–I ever–heard. Use that whistle–scare criminals–pay them back!” Drake adopts a pulpish outfit (monotone suit and red mask) and goes forth to fight crime and finds that his whistle is spooky for crooks as well, freezing them with fear just long enough for him to knock them out with his fists.
Wilda/Nuisance: 1946, National Comics #56. A beautiful blonde, she trained since childhood to be a crimefighter. She is clever, quick thinking, knows jiu jitsu, and an acrobat dare-devil. She wants to be Quicksilver's assistant to his chagrin. Thinking crimefighting is too serious and dangerous for a pretty girl he tries to avoid her and calls her “Nuisance” as she turns up anyway. Sadly, I don't think she made any appearances after this.
Wildfire: 1941, Smash Comics #25. Carol Vance is the daughter of Frank Vance, a forest ranger in the great northwest. Fifteen years earlier, a great forest fire rages and looking for his daughter, Frank is killed. She is just a toddler and wanders unafraid from the cabin towards the flames. The Lord of Fire is impressed by her courage and that she luckily had not been hurt so far by his power. He grants her immunity to flame and the ability to control it. She's adopted by Mr. and Mrs. John Martin. Upon adulthood, she feels best when using her powers to help others and thus becomes Wildfire. As Carol, she keeps her hair in a bun, but as Wildfire it is incredibly long and trails behind her. When she flies, it seems to leave a trail (artistic license perhaps), similar to the later Starfire as done by Perez. Her control over fire even extends to somewhat magical abilities such as commanding fire to point out who started it and it becoming a giant hand, and able to grab the crooks without setting them on fire ala constructs from Green Lantern's ring.
Wonder Boy: National Comics #1. (Quality). Anthony Durrant tells us: An un-named native of the lost planet Viro crashlands on Earth in a meteor after his planet is destroyed in a collision with a star. A stranger on a strange planet, he wanders the Earth having adventures wherever he goes, and fighting for freedom with his super-strength.
Steve Wood: 1946, National Comics #55. Steve Woodis a tough private eye. Sally is his long suffering secretary whom he owes pay. Peggy Allen is the stylish reporter for The Tribunal who flirts with him, but might just be in it for the story. The two women seem to be somewhat in competition for his affection. She may also be the better detective. Inspector Flanagan is the cop who is a thorn in his side but secretly admires the p.i.
X-5: 1940, Hit Comics #1. X-5 is a suave secret agent. You can tell he's suave because of the pencil thin mustache he sports. He's also a little taller than average due to a comment from a lady villainess calling him a "blond giant". Other than that, he's your typical secret agent.
X of the Underground: 1942, Military Comics #8 (Fox). X is a raven-haired beauty and spy in Germany often disguised as a female Gestapo agent. Among various spy talents, she knows jiu jitsu.
Yankee Doodle Boy: 1940, National Comics #1. The lad Jimmy Jones is Senate page boy. “He was called the Yankee Doodle Boy by all the Senators because – well, because he was so chock-full of good old American fight.” Because of this, he gets in embroiled in various intrigues in Washington DC. Text stories.
Yankee Eagle (I): 1941, Military Comics #1. Jerry Noble is the son of Senator Walter Q. Noble, a bit of a prankster and ne'er do well according to his father. He's left an independent fortune by his mother and he can realistically imitate the calls of various animals and in later appearances, communicate with them like a jungle lord would. He has as a pet, Sam, an american eagle. He uses these skills to catch spies and other enemies of America, though he keeps that secret from his father.
Yankee Eagle (II): 1942, Smash Comics #38. The second Yankee Eagle is Larry Noble, an ex-stuntman who puts on what appears to be an all blue sweat suit with a hood and fights the enemies of America. There is no pet eagle or talking with the animals and no explained connection between him and the other.
Zero, Ghost Detective: 1940, Feature Comics #32. Zero is a modern occcult detective. He has no inherent magical powers, but uses his wits and standard tools of the trade.
The Air Gang: 1946, National Comics #55. Headed by a crook called Cribbs, the Air Gang is making a name for using modern methods and gadgets for their crimes although the only one in evidence is an autogyro. They are caught by Quicksilver.
Black Gondolier: 1941, Doll Man Quarterly #1. In a black gondolia, this daring thief stalks the Hudson River. He pulls up next to large ships and uses suction cups to climb aboard and rob them. However, he makes a mistake in going after the same gold that some gangsters are after as well as kidnapping Martha Roberts. Doll Man, cops and gangsters all converge on the Black Gondolier's hideout. He manages to kill the gangsters, but he's gunned down by the cops.
Black Morda: 1940, Crack Comics #1. "Black" Morda is the leader of a gang of racketeers shaking down merchants for protection money. However, he bites off more than he can chew when his actions bring in Wizard Wells and his fight-happy friend Tug who use their science and their brawn to frighten off and humiliate the gangsters. It is Morda's crimes and putting Mary Perry's shop keeper father into the hospital that introduces Wells to Mary.
Black Shark (aka the Lone Shark): 1940, Crack Comics #5. This villain made use of specialized diving gear to bedevil the Red Torpedo. Nothing particularly black or shark like about him. He was actually a bald man with a white billy-goat beard. However, he proved to be a capable villain and kept coming back. His first name was the Lone Shark.
Brick Bat: 1941, Police #5. The Brick Bat has a Batman-like cowl and a business suit as his costume. He uses trick bricks as weapons in his crimes. The bricks break up into a poisonous gas when thrown. He got the formula from a scientist that he then killed so as to keep the formula a secret. He's brought to justice by 711. NOTE: A brickbat is a piece of brick that's used for a weapon. The word came to be used figuratively as criticism that critics use for performances they dislike.
Bubble Head Breen: 1951, Plastic Man #32. Bubble Head Breen leads a gang of jewelry robbers. He has a fake shoe factory/store in order to make shoes with hollow heels that he can have deliverers move the swag without getting caught. He is captured by Plastic Man and Woozy when Woozy decides he needs higher heels on his shoes to make him taller. NOTE: The Chester Gould appearance of the character earns him a place more than anything else. In this story, Plastic Man shows the ability to become two physically separate items, a pair of shoes that a crook puts on and walks in.
Cadava: 1940, Smash Comics #15 (Quality). Anthony Durrant writes: Cadava was a socialite who was engaged to a wealthy beauty. When he was horribly disfigured in an accident, he took to hiding in the sewers and wearing a knight's costume and helmet. He abducts the woman to whom he was once engaged and brings her to his hideout in the sewers, where he begins a rampage of death and destruction by means of remotely-controlled explosive charges. He eventually dies in a struggle with the crime-fighter called the Ray, whom he had beaten and tried to kill earlier in the story.
Captain Krawl: 1941, Smash Comics #25. Captain Krawl is the self-professed King of the Seven Seas. He has a submarine, crew and a powerful sleeping gas which he uses to capture battle-ships and cruisers in an effort to build himself a fleet. He's stopped by Wings Wendall and presumed killed when his submarine is sunk.
Cateye: Mad-eye Anthony Durrant tells us: This monster was killing off the children of Ken Armstrong, an ex-gold miner, to prevent them from finding out that the mine was worth millions. When stopped by Doll Man and unmasked, Cateye was revealed to be Kain Hodder, Ken Armstrong's old partner. Hodder - afflicted with a rare eye disease that allowed him to see ten times better than normal at night, but left him blind in the daytime - succeeded in killing Ken Armstrong and his son Bill before being apprehended by Doll Man.
Chango: 1941, Smash Comics. In the days of vaudeville, Chango had a great magic act, people paid loads of money to see him perform. However, once it died, so did his career. However, Chango has real magic and decides to use it to rob and steal by speaking spells in pig latin. He was stopped by the masked hero Midnight.
The Clown: 1941, Smash Comics #25. The Clown's first act out of prison is to kill the lawyer who sent him there and then goes on a crime spree of murder and theft. He's stopped by Bozo, the Iron Man. NOTE: Something ironical about a clown being captured by a hero named Bozo. His killing of the attorney, by sending him a warning note saying he'd do it by midnight and then pulling it off despite being surrounded by cops is a hard to ignore reference to the Joker's first appearance.
Core-Men: 1940, Hit Comics #1. In the future when the Earth's orbit takes it too close to the sun, much of humanity is killed off, new tropical jungles grow, and the planet itself is cracked open with crevices deep into the Earth. Out of those crevices come the Core-Men, monstrous humanoids immune to the great heat, civilized to the point that they do have a king. However, not interested in peace, the humans of the last Earth city (Solis city, named after the professor who built the heat-proof city) realize they must engage in war for supremacy of the surface aided by Professor Solis, his daughter Betty and the adventurer Blaze Barton.
Coutess De La Muerte: 1942, Feature Comics #52 (Quality). Judging from her peppering her English with bits of Spanish, the beautiful Countess is of Hispanic descent and is in the jungles of India with her safari to hunt for the treasure of Wangu. To this end, she and her group are poisoning and killing the Wangu tribe. She becomes infatuated with the jungle lord Samar and tries to lure him to her side. While he saves her life from a murderous tiger, he opposes her. Her man Enrico killed by a tiger, he leaves her in the Wangu tribe to nurse the ill back to health. The Countess is a piece of work. She shows disdain for the safety of her own men, even while ordering them to not kill Samar while he's fighting them, but will quickly flee from them. Even after Samar saves her life and the death of her main compatriot and Samar orders her to leave the jungle, in her thoughts she vows to return to get the treasure. It is doubtful that being nursemaid to undo the evil she has wrought will be enough to show her the error of her ways.
The Cricket: 1940, Crack Comics #1.The Cricket is a criminal mastermind and his gang is referred to as the Crickets. He leaves a seal behind to identify his crimes. He and his gang are put out of commission by the Spider.
The Crime Mayor: Anthony Durrant says: The Crime Mayor was the ruler of crime in the Doll Man's city, a figure who turned law and order on its head and put the Doll Man on trial for fighting crime. After his conviction, Doll Man broke out of prison and helped the police to apprehend the Crime Mayor and his men.
Crimesmith: 1947, Feature Comics #107. The Crimesmith was a criminal and scientific genius back in the days of organized crime until he was captured and put away for many years. When he's finally released, he's changed: grown old and weak. But, as he notes, science has changed greatly as well. He creates a taloned robotic hand that he can control from the comfort of his home which he sends out to murder those that were responsible for putting him away, including Dr. Roberts, a close friend of Darrell Dane, the Doll Man. Doll Man foils the attempt on Roberts and tracks the hand back to the villain controlling it.
Crimson Claw: 1948, Feature Comics #119. The Crimson Claw was a crime boss with talon-like hands and he lead a gang. Although his claws were powerful weapons, he also used guns. Defeated by Doll Man.
Morgan Crooke/Crookes: 1940, Hit Comics #1. A great man of wealth, he dreams of world conquest. To this end, he has organized the world's savage races into great armies, outfitting them with the tecnologies of the white men. His invasions and armies are stopped by the aid of the fledgeling hero, Neon the Uknown. Note: The villain's name is presented both ways, but more consistently without the "s".
Cross Bow: 1943, Smash Comics #40. A German agent descended from the "Order of Teutonic Knights", he wore chainmail, a helmet and used a crossbow. He's defeated by the Marksman.
The Crow: Vicious and cunning foe of the Spider, dresses a bit like the hero's pulp counterpart with slouch hat and cloak.
Crow, Jaspar: 1941, Crack Comics #11. Anthony Durrant writes: Jaspar Crow is a crooked politician whose enemy is Senator Thomas Wright, an exact double of the superhero, the Black Condor. He orders the murder of Wright, and the Senator is shot from behind from a speeding car. The Black Condor comes on the scene, finds the senator dying, and takes him to his home. Meanwhile, Crow sends a servant of his to cast Senator Wright's ballot in his favour, but the Condor foils the scheme by impersonating Senator Wright himself and casting the deciding ballot. Shortly thereafter, Senator Wright dies, and the doctor treating him - who, by an odd coincidence, is Wright's fiancee's father - urges the Condor to take up Senator Wright's identity permanently. As the Black Condor, "Senator Wright" brings Jaspar Crow's henchmen to justice, but Crow himself escapes to South America to escape prosecution for his crimes.
Death Emerald: 1943, Feature Comics #64. Little is known about this artifact other than a figure resembling the embodiment of Death who wants it back for his tomb. When Vern Hobson gets it from King Zut's tomb (maybe he's the figure of Death), his sister Ann dies and she's sent to retrieve it, even if she must kill her brother to get it. The ghost detective Zero manages to save Vern but in luring her to the graveyard, other ghosts come interested in the Emerald and they fall to fighting over it. Ultimately, Death must call them all back and no one gets rewarded with a return to life, Ann laments she may have to wait another million years for another chance.
Yvette DeMortire: 1942, Feature Comics #61. This beautiful woman scientist possesses a hatred of men and uses her knowhow to rob scientists of their minds and discoveries. Dollman investigates and discovers the root of her psychosis is feeling abandoned by her fiance as told by her hideous sister when the reality is he died in researching the deadly tse-tse fly in Africa. When presented with the truth she reforms.
Dr. Jade: 1942, Feature Comics #52 (Quality). Dr. Jade was exiled from his own country and came to Strange Valley, a mining town. Apparently, the reasoning behind the name was lost to present day, but Jade had discovered a hidden land behind a water-fall that was full of gold.He had built an oriental golden palace and had statues of Buddha. In addition to his loyal Asian warriors, he was allied with a foreigner, Kurt. Presumably a German, this would explain his exile from China by allying with the cause of the allies of their enemy Japan. Their downfall was kidnapping local miners for more slave labor. The disappearance of the miners brought the attention of Sgt. Reynolds of the Mounties who uncovered the mystery.
The Dress Suit: Anthony Durrant writes: The Dress Suit was a headless robot in an immaculate dress suit operated by Sorbin, a member of a firm of accountants, who used it to get his partner's confessions from their homes and to kill them as well, to make it appear that the man they accused of their embezzlement had come back from the dead. Sorbin was apprehended by Doll Man, who exposed the Dress Suit as a robot.
Druids: 1951, Doll Man #38. A secret sect of druids have survived hundreds of years. They become openly active again when an ancient druid temple is found with a parchment that details where a great treasure is hidden. Stopped by Doll Man and Doll Girl.
Faux Black Condor: 1941, Crack Comics #14. This Black Condor look-alike is in the employ of Jasper Crow to help keep his disgruntled workers in line as well as ruin the real hero's reputation by showing himself to be a coward, not so tough and not really able to fly.
Faux Plastic Men: 1943, Police Comics #24. Plastic Man busts up Pinky Flowers' gang and he gets the idea that he could clean up if Plastic Man would team up with him. Of course he doesn't but Pinky gets the idea that he doesn't need Plastic Man specifically, but someone like him. He turns to screwball scientist Dr. Phineas T. Gleason who says he can make Plastic Man robots, but he needs recycled rubber. So Pinky's new gang goes on a crime spree of stealing tires. The first robot works great and Plastic Man is soon thrown into jail for a robbery it committed. Woozy tries to help, tracking the fake Plastic Man and sees that they duo has made bunches of them. In the ensuing fight, Woozy falls in the machine and comes out with a Plastic Man body, which gives him some of the same properties Plastic Man possesses. Plastic Man busts out of jail and he and Plastic-Woozy capture Pinky, Dr. Gleason and the robots.
Atmos Fear: 1943, Smash Comics #44. Atmos Fear is the great-grandson of the last of the warlocks; on his thirteenth birthday, he develops the power to either heat himself up to boiling point or to lower his body temperature to the freezing point; this power is a last gift from his great-grandfather. Using his new power, Atmos goes on a crime rampage until he is stopped by the (lady) wrestler Daffy Dill, whose figure he reduces with his heat power until she is slim and shapely. Daffy uses him to replace her old heating system and thereby save on her heating bill.
The Figure: 1950, Plastic Man #23. The incredibly beautiful and curvacious Figure is also a genius at mathematics. She uses that combination to become a crime boss and mastermind. She is stopped by Plastic Man.
The Fly: 1943, Crack Comics #29. Ted Tembroke is part owner of Tembroke Theatre. On the grand opening ten years earlier, he and his partner John Duke had Deddo, the Human Fly, scale the building as a promotion stunt. It had been raining but held him to his contract. He fell and was crippled but not awarded any damages in a lawsuit and hates Ted with a passion. Thus he becomes prime suspect when Ted is thrown off the top of his building and a note signed the Fly indicates it was for revenge. The Spider investigates and discovers Deddo working there but also that his injuries are such that he can only climb a few yards, his arms just don't have the strength. The Spider unmasks the costumed Fly as being Duke who was using Deddo as a scapegoat in his bid through murder to gain complete ownership of the theatre. Not a real human fly himself, he climbed to the roof via a rope from the floor below. He's apparently killed when trying to attack the Spider, a punch sends him over the edge of the building.
Frio: 1953, Dollman Comics #46. Frio was a criminal from 2053. His experiments with cold left him with a body of almost absolute zero and he wears a special suit. Gold is extra rare in the future, though silver is not and so he was experimenting with a time machine to come back to the year of 1953 in order to rob banks and Fort Knox. However, in 1953, Darrell Dane is experimenting with a time viewer in order to view the future and the two machines end up attracting each other and brings Frio to the "present" though destroying his time machine in the process. Given an idea by a cop of the future, Frio is finally stopped and killed when they use radio "short" waves (or micro waves from the description) to heat him up from the inside, as his body could only live in its super cooled state.
General Korn: 1941, Crack #13. A masked man and his gang of seeming beggers (actually wanted killers and such) kill an inventor of a remote control bomb device and starts blowing up buildings and threatening to blow up the Senate. Turns out that General Korn was the real inventor of the bomb, that he had hired inventor Stark try to sell it to the government. When Stark failed, he killed him and tried to kill the senators that rejected it. He was captured by Black Condor.
Ghost Werewolf: 1943, Feature Comics #71. While visiting a close friend Dr. Turner along with a pair of siblings, Jim and Lila, Zero is prompted to tell a tale of a werewolf as a storm rages outside, the perfect weather for ghost stories. However, his tale is cut short by Jim who claims such a story will bring them to life and shortly they hear something like a werewolf’s howl. While the men investigate, Lila is killed by what appears to be a werewolf. Zero is later attacked by a growling cloaked man who manages to escape from Zero but not before he’s revealed to be Jim who blames Zero for his sister’s death. Zero is wondering about Jim’s growling when he sees Jim is attacked by the “Ghost Werewolf”. Zero tries to stake the wolfman, but unable to do that, instead uses his Ghost Disintegrator, not knowing if it would work or not. Luckily for Zero it does, and as he and Dr. Turner check Jim, they discover in death, his face has changed… he too was a werewolf. NOTE: In this story, full of holes as it is, it also seems to confuse werewolf lore with Hollywood vampires, that it takes a stake through the heart to kill them.
Ghosts of the Glen: 1941, Smash Comics #25. Dressed in white hoods and robes, looking a bit like the Klu Klux Klan, this hooded gang are terrorizing the town of Oakwood, carrying out robberies, murder and kidnapping. Their hideout is in a clearing with megalithic rock formations, and they engage in cultish ritual: a huge cauldron, holding a silver bough indicating the leader. All designed to almost put them in a trancelike state by their charismatic leader. The Invisible Hood unmasks the leader as the lawyer Tom Slade and all are captured by the police.
God of Breeze: 1943, Feature Comics #71. A sentient wind, depicted as an anthromorphic cloud with a cherubic face, not too dissimilar in appearance from a Casper-style ghost, he blows across the country causing destruction. His saboteur ways are deflated by the hero Inferior Man. A humor strip.
Green Masked Bund: 1941, Smash Comics #25. Hooded and masked group of saboteurs, setting fires and such in order to ferment revolution in America. Stopped by Wildfire in her first published adventure.
The Hag: 1948, Doll Man Quarterly #19. Beautiful Patricia Wentworth aka the Hag is in prison and as she's been a model prisoner, she's asked to play a witch in a performance of “Macbeth”. Disguised as a witch and using her knowledge of chemistry, she gases the warden and guards with deadly vapors from the witch's cauldron during a rehearsal and makes her escape. She gives warnings of her crimes through cryptic poems and then uses science to mimic magic to carry them out (such as robot gliders disguised as bats and controlled by a supersonic whistle). NOTE: The story gives the idea that she appeared before but the GCD lists this as a her first appearance.
Fraulein Halunke: 1943, Smash Comics #48. A superb athlete and champion wrestler as well as incredibly beautiful, Halunke is recruited by the Nazis to trap the Marksman. She disguises herself as a Polish peasant and is taken in by him and his assistant Vorka where she discovers their undercover roles as German officers. However, while fleeing back to the Germans with proof, she is gunned down by German guards who think she's just a lowly Polish peasant woman out after curfew.
Hangman: 1942, Police Comics #7. The Hangman has used his noose to kill eleven people in eleven days in the town of Littletown. He's eventually captured. However, the real culprit is revealed by Chic Carter to be Judge Henry, that the maniacal Hangman was under the influence of dope and just carrying out the orders of the judge. Turns out the two are brothers and the judge had discovered gold beneath the city and was trying to scare the residents away. Both are presumed dead, the Hangman mortally shot by his brother while strangling him to death.
The Hawk: 1946, National Comics #55. The Hawk is a bird dressed villain who is trying to get circus stunt men to sign up with him so that he can rake in the dough by hiring them out at exorbitant sums. However, stunt men tend to be brave and tough, so he's having a difficult time of it. He seems able to change into a large hawk and interrupts tricks at dangerous moments, resulting in deaths hoping to spook remaining stunt men to sign. His plans go awry when he tangles with the circus the Barker is working and it's soon evident that bird and man are separate beings. The man is presumed killed by a lion when trying to rescue his bird. The bird ends up getting shot, accidentally interfering with an attempt to save its master. His body is identified as once being Rabello, a magician. Before his death, he was a capable and agile fighter, with talons in his gloves
Mr. Harrow: Smash Comics #85. Anthony Durrant writes: Mr. Harrow was the leader of a ring of criminals who were selling multiple copies of famous paintings which he had himself painted. When his valet called the famous detective Black X to admit what he and his employer had done, Mr. Harrow had him killed, then pretended that a burglar had tried to rob him of a painting that was hanging on his wall. After Black X discovered that the painting was a fake, Mr. Harrow's henchmen coldcocked Black X's friend Inspector Burton and retrieved the painting, then tried to kill Mr. Harrow himself to cover their tracks. They were apprehended by Black X and his hindu valet and the two of them had Mr. Harrow arrested shortly afterward. Mr. Harrow has the distinction of being the last criminal brought to justice by Black X.
The Headless Men: Smash Comics #24. When government contractors appear to be dying of heart failure and their secrets stolen, Hugh Hazard and his Iron Man (Bozo the Robot) are called in to investigate. What he soon discovers is a small gang of men with no heads. After capturing them (for they are otherwise normal men), it is revealed to be a trick of a frame of fake shoulders under the clothes. The group are three men whose ugly features had driven them to poverty and desperation as they couldn't find jobs due to the way they looked.
The Headsman: Anthony Durrant tells us: The Headsman was a serial killer who chopped off people's heads; the Ray had been after him for some time. He kidnapped the Ray's girlfriend and, when the ray attempted to rescue her, drugged her so that it appeared that she had been beheaded, then promised the Ray that he would let her die if the Ray left the Headsman alone. In the end, the Ray captured the Headsman, and he proved to be the descendant of an executioner for the French royal court who still had his ancestor's urge to kill.
The Huntress: 1948, Doll Man Quarterly #17. Diane is a beautiful woman and a superb archer to the point she gave up hunting because she never missed. However when her fiance George Barrows dumps her and slaps her when she grabs hold of him, she decides to start hunting men. Barrows is the managing editor of the newspaper that Martha Roberts works for and is trying to put the moves on her. He is confronted by her boyfriend Darrel Dane, aka Doll Man, when Barrow is killed by the Huntress and Dane gets blamed for the murder. The Huntress tries to kill Dane before he can talk, which is his plan all along and he is prepared with a bulletproof vest. He changes to Doll Man, they fight she escapes again. This time she lays a trap for Dane by kidnapping Martha but is foiled and captured because it's Doll Man who enters her lair.
The Ice Demon: Smash Comics . Anthony Durrant provides: Chic Carter is sent to interview a man named Mr. Barker, who claims to be haunted by an ice demon that he has inadvertently brought from the Arctic Circle. However, he has made up the Ice Demon story in order to murder his assistant by freezing him in a room cooled by radiators. He even attempts to kill the reporter Chic Carter, but Chic outsmarts him by turning off the radiators and waiting for him to return, at which point he is arrested.
Ice Man: 1951, Plastic Man #32. The Ice Man starts off simply as a simple ice man ie a man that drives an ice truck and delivers huge blocks of ice to customers in order to keep their food cold. However, modern technology is slowly putting him out of business as more and more people are buying refrigerators. He finally snaps after lugging a block of ice several flights of stairs only to be told that it's no longer needed due to them having a refrigerator. Seeing in the paper of some crooks making off with loot from a successful bank robbery, he decides to turn to crime. He uses his skills, knowledge and strength developed on the job and the still relative invisibility his menial job gives to rob, focusing on diamonds (in slang called "ice"). He's captured by Plastic Man and Woozy Winks. Not really cut out for a life of crime, he never figured out how to actually cash in on the diamonds he stole. From the years on the job, he developed a bit of immunity against the cold of the ice, strength and even the ability to sculpt ice with a pick so that it can be a replica of the diamonds he stole.
Invisible Menace: 1942, Feature Comics #61. Scientists J. M. Fon and Windsor were researching reincarnation and bringing people from the dead when their housekeeper winds up dead and Fon goes on trial for the murder. The ghost detective Zero suspects he might be innocent and upon visiting Windsor, realizes that an agitated parrot sees something he cannot, a robed skeletal ghost. The ghost serves Windsor for the promise to be brought back to life (turns out that all of Windsor's experiments were a failure). Zero dispatches the ghost and brings Windsor to justice.
The Jay Bird: 1940, Crack Comics #5. The Jay Bird is a murderous crook who seems able to fly, swooping in and shooting his way to cash and jewels. The Clock doesn't believe that he can really fly and he and Pub canvas the city, equipped with telescopes. The Clock figures out that the Jay Bird is actually being suspended by a thin powerful wire from a plane and is able to signal the plane for lowering and raising him. The Clock and Pug take to the skies to capture the Jay Bird. While the Clock fights the Jay Bird suspended in the air, Pug is attacked in his plane by the other plane. In the dog fight, Spike, the pilot of the crook's plane, falls to his death and Pug daringly leaps to the other plane in order to get them safely to the ground. The Jay Bird had a beaked nose, wore a black cowl and suit and carried guns which he used to deadly effect.
Jeenie with the Light Brown Harem: 1943, Feature Comics #71 (Quality). When Rusty Ryan and his Boy Brigadiers are stranded on an island, the two most recent additions, Alababa and Pierpont Lee are helping to find a boat. What Pierpont discovers is a magic lamp and is rubbing while singing “dreams of Jeenie with the light brown harem” and lo, one appears with attractive dark-skinned lasses in tow. While they get the genie to create a boat with which the group can sail away, Lee and Alababa’s hijinks and fight over the lamp causes them to lose it in the sea. Knowing Ryan wouldn’t believe their wild story, they decide to keep the way they got the boat secret.
The Jester: 1941, Crack Comics #10. The Jester in his middle ages clown suit commits daring robberies. However, he steps in on the side of law & order when Professor Mason is kidnapped by someone dressed like him for Ratney's gang. The Jester intervenes and his own life is saved by Madam Fatal who is also investigating the kidnapping. Fatal lets the Jester go as payment for helping to save Professor Mason, but not before noticing a tell-tale scar on the Jester's hand which identifies him as Mason's estranged son. NOTE: The costume of this rogue is almost identical to Quality's hero by the same name, the main difference being the mask. But, the villain debuted a few months earlier.
Oscar Jones: 1943, Police Comics #15. A big-time racketeer with a Brooklyn accent. He started off as a youth, running a protection racket on newsboys. When he gets a colt, he specializes in a life of crime, arson, knocking off witnesses, and forming his own mob. But, when he kills a cop, he is captured and is sent to prison. He escapes but finds no one wants anything to do with him. He is tracked down by the hero 711 and a huge brawl is started. Jones finally gets an opening and he empties his colt into the hero, and thus becoming one of the very few villains to kill a mystery man. He was eventually captured and brought to justice for his crimes by the fledgeling hero Destiny. A tougher bad guy than most, his crime spree spanned 3 issues (Police #15-17, with the death of 711 in #15).
Veda Kane: 1942, Police Comics #6. Slinky Veda Kane comes from India married to an middle-aged American. She dresses in a green skin-tight costume and performs for audiences, mimicking the moves of the cobra. Through poisoned cigarettes she kills her husband and stepson. Confronted by Chic Carter with evidence of her crimes and apparent madness, she kills herself by injecting herself with venom.
Kite Men: 1940, Crack Comics #6. From a secret advanced lab hidden in a crater strike the Kite Men. Strapped to giant kites and armed with lightning guns, they lay waste to one city and set their sights on Washington. The Black Condor manages to fight off one invasion and track them to their lair where the inventor Karlo Klug operates the kites by remote control. Klug himself follows the commands of an unseen "Master" who communicates via radio. After defeating the Kite Men, the Black Condor uncovers and captures the Master, a funny looking dwarf with long beard.
King of the Caverns: 1940, Crack Comics #7. An undersea monster man whose kingdom of like men was in deep water caves. He and his men opposed Queen Klitra and her Mermazons (underwater amazons) and teamed up with the Black Shark in an attempt to overthrow her. Stopped by the Red Torpedo.
The Knife: 1944, Feature Comics #76?. Anthony Durrant writes us: The Knife was a knife-wielding killer who escaped from the state penitentiary during a breakout engineered by himself and killed the gang boss who had sent him to prison right in front of the hero Doll Man. He then tried to kill his former gun moll, who was married to District Attorney Malone and didn't want him to know about her past, but Doll Man stopped him. Pursued to the city zoo by Doll Man and the police force, the Knife locked himself in a cage with a hungry tiger. Although the knife was thrown a gun by the District Attorney, ironically, he died at the hands of the tiger because he was terrified of guns and so could not use one even to save his own life. NOTE: Durrant credits the story to Feature #76, but the GCD lists a different Doll Man story in that issue.
The Mad Poet: Uncle Sam Quarterly #1. The Mad Poet creates some nonsense verse that proves to be actually a curse. Whoever hears the little ditty must repeate it city to city. All to improve his station, the Mad Poet wants to rule the nation. His plans are brought to naught, for Uncle Sam won't be out-fought. In jail, the poet brings about his end, as a parrott recites his words again and again.
Madam Brawn: 1941, Police Comics #4. On a spacious farm outside of Windy City, Madam Brawn runs her school for female ex-cons. She trains them to be able to outfight two men at the same time, by starting out with four hours of hard work and two hours of boxing and wrestling each day and once conditioned, going in to the real training. There's also regular training on how to shoot, from rifles to tommy guns. And, no smoking. Only Madam Brawn is allowed that privilege. When they are ready, they start to take over the protection racket in Windy City, beating up Lefty Goon and his goons in the process. Plastic Man, who is undercover in Lefty's gang, warns Madam Brawn of Lefty planning on retaliating. He is promptly captured by her she-devils and fore-warned, they wipe out Lefty's gang when it arrives. Plastic Man is willing to let her off with a warning but she wants vengeance for him ruining her plans. She dies the following issue in the attempt.
Madame Doom: 1939, Smash Comics #4. In a war torn Europe, Madame Doom operates as a master of espionage, selling secrets to the highest bidder. Her actions have her run afoul of Black Ace (aka Black X) more than once. The two seem to have a Sherlock Holmes - Irene Adler type of relationship.
Man of a Thousand Faces: 1942, Feature Comics. A foe of Rusty Ryan and his pals. From Anthony Durrant: The Man of a Thousand Faces was the leader of the Black Dragon Society, which was made famous in the movie Black Dragons. As the name suggests he was a master of disguise who hid his real face under a series of masks. He kidnapped a woman and a Federal agent with the intention of injecting them with a solution that would make their dead bodies look like Japanese people. He was finally shot dead by a female agent who was impersonating an old spinner, and unmasked as the consul who was supposed to have committed suicide after Pearl Harbour. The Man of a Thousand Faces last appeared in Feature Comics #59.
Dr. Marah: 1940, Hit Comics #4. A Hindu type fakir, Dr. Marah heads The Future Society. He conducts crystal ball fortunes and consultations for millionaires who change their wills to leave money to the Society before committing suicide. The Red Bee uncovers the plot and how he was using a contraption to quicky inject the subjects with a powerful hypnotic while they sat before the crystal ball.
Mechanical Man: 1944, Feature Comics #83. A super strong and bulletproof humanoid robot, it was invented and controlled by the short scientist Professor Rudio who used the robot for daring robberies. Doll Man managed to track the robot back to the control room and while fighting the Professor, the control consoles were wrecked, leaving the robot useless.
Mr. Fearless: 1944, Police Comics #26. In the days of vaudeville, a performer billed as the Ghostmaster was the a great make-up artist and a master of the quick change and bringing the dead to life. He made a great living but then vaudeville died. Bitter for the end of those days, he planned and plotted until he found Mr. Trueman, a bank president so trusted, that Fearless' impersonation wouldn't be questioned until he emptied the vaults and faked a suicide. However, one man didn't see it as murder, policeman Dan Richards. He gives the game away when he adopts Richards' identity as a disguise and meets up with Richards' other identity, Manhunter investigating. Manhunter captures Mr. Fearless and recognizes him as the Ghostmaster, a performer that inspired him as a youth (to the point that Richards is a bit of a quick change artist himself in and out of his role as Manhunter).
Mr. Fission: 1951, Plastic Man #32. A spy by the name of Krotz, he's fleeing Plastic Man and Woozy when he either falls or jumps into an experimental cyclotron with special radioactive material. Instead of dying, he emerges with radioactive powers. He experiments and demonstrates his powers on a passing cat, killing it. Despite his power, he's almost immediately captured by Plastic Man who coats himself in gray lead and sets a trap for him (making Plas a "Metal Man"?). Since Mr. Fission is a spy, he's slated for death by the electric chair, once his radioactive powers fade as radioactivity does, muses Plastic Man.
Mr. Mite: 1941, Smash #21. Mr. Mite is the short timid elderly manager of the tavern One Way Inn. Yet his true nature as a strong and formidable scrapper is revealed when it’s revealed that he and the Inn are behind the sea captain Black John’s smuggling spies out of the country. They’re all captured by the efforts of the Invisible Hood and an undercover cop.
Mr. Mole: Kid Eternity #8. Caleb Ness invents the Terrebore, a machine that is capable of burrowing through the Earth. He is kidnapped and it is seized by a bald criminal mastermind, Skull Mootz (no wonder he turned to crime). After using the machine to cause untold destruction and deaths, he then sends a message extorting money from his next target, signing it Mr. Mole. Caleb rebels but is knocked out as Skull has seen enough to operate it on his own now. Kid Eternity and Mr. Keeper witness armed troops and tanks useless against the machine and even Goliath is only able to slow it down. The kid calls forth Jove to use his lightning bolts against it which works, electrocuting both Skull and poor Caleb.
Mysto: 1942, Crack Comics #20. This Hindu fakir is a stage magician wowing them with his powers of hypnotism and stage magic. However, he's also aiding the crimelord Jasper Crow and his gang in knocking over banks and wiping out the memories of any witnesses. He's captured by the high flying Black Condor.
The Noose: 1948, Doll Man Quarterly #19. Masked gangleader and talented and deadly at lassoing with a noose. He also proves clever enough that he figures out that Doll Man is Darrell Dane! Dane ends up hiring a stunt man to pose as him (because danger is his business) so that the two can appear together. While this satisfies the Noose's men, the Noose sees through the charade but perishes from a bullet wound from one of his own men before he can share his knowledge. NOTE: While reading this story, several panels of the Noose, specifically the way the pants and boots were drawn and a few of the other poses struck me as being familiar... apparently, it's drawn by Gil Kane!!
The Owl: 1938, Feature Funnies 7. For 3 months this villain in an owl mask committed daring crimes and confounded the police. Their first lead comes when he sends a warning of his robbing former rum-runner Getzmore. However, the Clock correctly reasons that Getzmore is secretly the Owl, afraid that the police might tumble onto him and staged the supposed robbery to divert suspicion.
Perkins and his Pelican: 1943, Doll Man Quarterly #7. Perkins and his trained pelican are a vaudeville act. Perkins has also trained his pelican to go in the audience and shake hands with attendees. While doing so, the pelican also steals wallets, necklaces and stuff. When facing off against Doll Man, the pelican also proves to be a formidable physical opponent.
Phantom Duelist: 1941, Doll Man Quarterly #1. The legend is that at midnight, the portrait of a cavalier swordsman comes to ghostly life and will challenge bystanders to a dual. Movie producer Reynolds brings the castle and painting from England to America to film a movie based on the legend. However, he has earned the enmity of several people and when he's murdered at the wrap party by the Phantom Duelist, the Doll Man has no shortage of suspects. He manages to outfight the Phantom who falls to his death from a castle tower. Dying, he's unmasked as Reynolds' publicist Steve Morton who was being blackmailed by Reynolds who witnessed him committing a murder years before.
The Pharaoh: 1943, Feature Comics #70. A man named Janus takes advantage of a Pharaoh's curse to disguise himself and his crimes. He's stopped by Doll Man.
Piper: 1942, Feature Comics #52 (Quality). Max Shayme was once a vaudeville actor, but when his skills began to slip, he was boo'ed off stage. To get revenge, he developed a device that fired Q-rays which would paralyze their victim. It could be placed in a gun or a large projector, but was battery powered. With this, he set out to destroy theaters, to burn them down with the patrons paralyzed inside. He was opposed by Swing Sisson, Toby and Bonnie. The Piper gets his name because he plays a clarinet, has dozens of them. He wears a purplish tunic that has musical notes on it ala the Riddler's question-marks and matching slippers similar in style to Doll Man's. He and his crew wear goggles to hide their identities. Despite references to his age, he seems reasonably fit and able to take a punch. Or maybe Swing doesn't hit as hard as other heroes.
Porcupine: 1948, Crack Comics #52 (Quality). A large buck-toothed villain, nicknamed for his spikey quill-like hair. Before he finished his prison sentence, he accidentally stubled into a charged electric chair, but survived and able to withstand great shocks. He wears a coat coated with fine quills that he throws at his opponents. The coat is also charged with batteries allowing him to electrocute his opponents with charged quills. However, when tussling with Captain Triumph, his coat is taken off and he started growing weaker, he'd grown dependent on the charges. Falling off a pier, the water short circuits his system and he perishes.
Professor Moray: Feature Comics (Quality).. A mastermind villain that bears a facial resemblance to the piranhas are his obsession. Years ago he led an expedition up the Amazon river in search of rare piranha. While dangling his arm to cool off in the oppressive heat, they mangle it down to bone. Now, he's willing to have his men to kill to get ahold of the fish and they soon take to dognapping to feed them, all for his unknown purposes. While tussling with the hero Doll Man, he knocks his own men into the tank with the fish, he himself is captured by the hero.
Purple Hoods: 1939, Feature Funnies #16. The Purple hoods are a secret group of four men (their leader is not masked) who are employed by a foreign power to undermine the country. Stopped by Black X of Espionage with the help of his aide Batu.
Raffrey: 1947, Crack Comics #51 (Quality). A werewolf that fought Captain Triumph.
The Robber Fly: 1949, National Comics #73. Emil is a human fly for a circus when he’s told that his act no longer thrills audiences and he’s being let go. Inspired, he dons a costume making him resemble a man-sized fly and commits daring cat burglar type robberies as the Robber Fly, his appearance frightening his victims. Policewoman Sally O’Neil sets herself a fly-trap and captures the villain.
Sapphire King: 1940, Crack Comics #5. On the Danger Islands off of Ceylon there is a cavern with a deep pool, probably connecting to the sea. At the bottom of the pool is a fortune in sapphires. The Sapphire King is a brutish man, leader of a small band of armed men and a flock of giant eagles, able to carry a grown man in their talons. He uses the eagles to raid merchant ships, stealing their cargo as well as kidnapping the sailors whom he forces to dive for the jewels. The Black Condor investigates. He manages to kill the eagles with his black light ray gun but only after a fierce aerial battle. The Sapphire King tries to hide his jewels in a another cave in which the Black Condor seals him in, where all those blood jewels will do him little good.
Dr. Scratch: 1941, Police Comics #4. On Demon Hill is the laboratory and home of Dr. Scratch, a talented brain surgeon. The doctor is a bit nuts though. He has developed (or thinks he has) a method of combining parts of the brains of talented scientists with his own. When his assistant, the hulking Gargoyle, brings back the head of Sir John Nienstine's assistant as opposed to Nienstine's, Scratch takes matters into his own hands and kidnaps Nienstine. Nienstine supposedly has developed his own Theory of Relativity. Dr. Scratch's plans are undone by the investigative reporter Chic Carter. Carter rescues Nienstine, but Scratch and his assistant are presumed killed when the house collapses around them due to the vibrations of one of Scratch's subterranean machines.
The Sexton: 1943, Police Comics #19. Wealthy Max Sutter wakes up to find a miniature coffin and a letter from a villain calling himself the Sexton threatening to bury him alive if he doesn't cough up money. He gets a police guard, but the following night, his guard is knocked out and he disappears with a fresh grave dug outside. A letter is left saying the grave is rigged to explode if anyone disturbs it. The Sexton cuts in on radio broadcasts threatening other wealthy men with the same plus Sutter's own death by suffocation if they don't pay Sutter's ransom. Manhunter is suspicious as the original ransom letter didn't specify where or when Sutter was to pay the ransom to avoid being buried. When Thor digs at the grave without setting off a bomb, and Sexton's men show no fear of a bomb in trying to scare the dog away, Manhunter believes something is fishy. He digs to find the grave is empty and then captures and unmasks the Sexton as Max Sutter himself.
Sihn Fang: 1940, Crack Comics #4. Beneath Mount Doom, possibly somewhere in Europe, a village exists where crops don't grow, trees are withering and dying and into the village walks an old man. The adults are emaciated and in tatters and run when he questions them, but the children direct him to the top of the mountain where rays lay waste to their fields. The old man happens to be the Black Condor in disguise and up he flies to find a fortress with great lightning-ray cannons. Here resides the portly would-be conqueror Sihn Fang, his number one man De Graf, his beautiful red-headed daughter and his numerous troops. In an attempt to kill the Black Condor, the daughter is badly injured. She throws a destruct switch destroying the fortress and killing her, her father and their dreams of conquest.
Raddo, Silas: Smash Comics #26. Silas Raddo runs the Midville Orphanage. He decides if he could get rid of the kids, he could pocket the endowment money so he plans on a holiday excursion for the kids aboard a ship that he has rigged to go down on the flames. Wildfire saves the kids and then dishes out deadly justice, throwing Raddo into a furnace and blowing up the small boat with his henchmen in it.
Sitok: 1948, Crack Comics #57. Sitok is the "Green God of Evil" and a priest of his (dressed in blue Egyptian type garb) and cult fought Captain Triumph. In ancient Egypt the cult knew of the science of radioactivity and where the element could be found. They used this knowledge to make a radioactive pool in which they'd sacrifice their victims. The knowledge and the worship of their god was banned. A modern cult is in league with a foreign party and reviving the old ways, to the point they have a pool, a pyramid and dress in the old garbs in their sacricial rituals in the U.S. However, they choose Kim Meredith, girlfriend of Lance to be thei next victim and through the use of a magic ring, can control her thoughts so that she actually fights against Lance and Biff. Ultimately, the pyramid along with the cult and the statue to Sitok are destroyed by the very radioactivity they harness. Of interest, in this story, the three go to a costume party with Lance going as Captain Triumph. Yet, no one actually confuses him for the hero, but simply see him as being Lance dressed as Captain Triumph.
The Skeleton: 1942, Crack Comics #20. In Candlewood, a spooky old castle transplanted to the States, a group of the Martin family gather to hear a will. However, before it can be completely read, a robed skeleton kills the lawyer and apparently burns the will. Turns out, going back five generations, with each new generation, the elders are stalked and killed. Until now, and the Skeleton seems bent on killing the whole family. Through the intervention of the Spider, the plot stands revealed. Five generations ago, Lord Martin had a deformed twin who was declared dead but secretly kept in the hidden rooms of the old castle. Eventually he escaped, and he and his descendents would kill off the preceding generation of the family until the present day when he decided to to kill off the whole family and take the castle and inheritance for his own.
Skull-Face: A dual mystery faces the Black Condor. 1) Strange and terrible storms are striking places where they shouldn't, wiping out towns and farms. Condor sees a link between the oddity of the storms and the fact they hit strategic defense supply areas. 2) Dr. Foster has developed a concentrated vitamin pill but the formula is stolen by a robed man with a skull for a face. The Black Condor discovers the two problems have a single answer, his arch villain Jasper Crow is working for Hitler and is using a ray from a super-flier airplane to cause the storms and one of his henchmen is the un-named death head villain. Crow's gang is captured, though Crow himself escapes. This story almost seems like two tales crammed into one, Skull-Face seems almost an afterthought, a shame considering Lou Fine's wonderful rendering.
The Skull Gang: The Skull Gang was a group of robbers and thieves whose faces looked like skulls because they were arsenic eaters. They were brought to justice by the crimefighter known as the Clock and his assistant and double Pug, who also were able to bring to justice their masked ringleader. NOTE: The placement here is a guess, as the Clock ran longest at Quality. However, he was earlier published by Centaur comics.
Spectra: 1950, Modern Comics #96. From Darci: She appeared in two issues (that I know of): "Modern Comics" #096 (April 1950) "Blackhawk" #045 (Oct 1951) The origin story describes her as a "raider, robber, and wrecker." She was also a terrorist and pilot.
Splinter: 1946, National Comics #57. Echo is a ventriloquist who has spent so much time with his dummy Splinter and treated it as a living being, it actually takes a life on its own. First thing it does is walk out on the act and then it kills Echo. Granny knew Echo from 25 years earlier and that he'd carved the dummy from a hickory tree in the front yard. She threatens Splinter with termites and then chops down the tree he was carved from. When the tree died, it resulted in his death too. She then used his head and body to make a lamp.
Mr. Sprigg: 1948, Crack Comics #55. Mr. Sprigg is a cigar chomping midget and crime boss. He's put together a "sizeable" gang of large, strong, disproportionate and mis-shapen brutes. His latest recruit is a fairgrounds underhanded wrestler, fired because he gave in too quickly when wrestling Captain Triumph. Mr. Sprigg wants to knock over the fair but wants to know which attraction has the biggest haul, the answer being the charity drive. Of course, knocking it over attracts the attention of Lance who becomes Captain Triumph and easily handles the giant men. When the wrestler sees Captain Triumph is involved, he sees the error of his way and helps capture Sprigg and agrees to testify.
Rodney Strange: 1940, Hit Comics #1. Twenty-five years ago, the Chinese pirate Sin Chow seeks revenge on the Englishman Neville Strange who had smashed his operation. He orders the kidnapping of one of Neville's twin sons. Rodney grows up as Rodney Wing Low and comes to rule the underworld of the Limehouse district while his brother becomes a Scotland Yard detective, each unaware of their relationship. They come to know of their similarity when Douglas is forced to spend years in prison for a crime Rodney committed and discovers that the crooks recognize him as their boss when he tries to clear his name when he gets out. From there, it's only a short time before he and Rodney meet. Only Rodney's right hand man Wing Low knows the true relationship between the two, but keeps it a secret to himself. After this, he finds himself hounded to the four corners of the Earth by his twin. Eventually he reforms and the two team up.
Stretcho: 1947, Police Comics #69. Stretcho was an Indian rubber man working sideshows at a carnival, but with real stretching powers as opposed to being a contortionist. He decided to use his abilities to commit crimes. Fighting Plastic Man, he found that his stretching ability wasn't a match for the hero's
Thinking Machine: 1940, Crack Comics #8. The Thinking Machine is torpedo shaped, has tracks like a tank, two arms with small pincer like hands, and a drilling rotator nose like those underground burrowing vehicles. On top of that if flies, much like a rocket. Invented by an elderly Chinese man for two unsavory types, he warns them that the death machine is so sophisticated, it might possibly be able to think and thus rebel. They scoff but it does just that and more. It turns on them, returns to Woe's lab, seriously wounds him and then sets out to make copies of itself in order to conquer the world. Before he dies, he's able to impart the secret of the one vulnerable spot, the tip of the rotator, to the Black Condor. Using his ray gun, the Condor destroys the Thinking Machine, which seems to shut down all of its duplicates.
Two-Face: 1942, Smash Comics#38. This villain sent a letter challenging the hero Midnite to a fight to the death. He had made a big enough name for himself that Midnite claims to have heard of him. NOTE: This is as far as the villain got. His actual appearance and the fight was slated for the next issue but another creator worked on the strip after this and this story was not continued.
Undertaker: Doll Man Comics. Sort of a reverse Spirit, the Undertaker is a balding, big chinned well dressed man with a fondness for dead things, so much so, he resides in a graveyard. Foe of Doll Man.
The Vulture: 1941, Doll Man Quarterly #1. Alymer is a dimunative man with a bird-like face (despite a pair of fang teeth) creates a bird-like suit with an energy device that allows him to fly and look like a human sized vulture. He usesit to commit daring robberies. He has his elderly father who has a bird stor train some falcons to grab shiny objects to help out his career of crime. But, his father gets suspicious and Alymer strikes him hard enough to kill him. He falls for Martha Roberts and kidnaps her and steals her diamond. His plans are foiled by Doll Man.
Witch Doctor: 1952, Doll Man 43. Darrell Dane, Martha Roberts and scientists Ronald Cable and Frank Benson are on an expedition to Haitian jungles where they interrupt a witch doctor’s zombie making ceremony through the use of an enormous jewel called the Emerald Eye. Cable later sees the Eye in his cabin aboard ship and then in his home in the States where he’s hypnotized into killing his friend and fellow scientist Benson. The Eye shows up again, this time to Martha, sending her to kill Darrell Dane. However, the witch doctor behind these hypnotic suggestions doesn’t realize that Martha Roberts “possesses amazing will power… enough to make the change to Doll Girl” and is able to fight off the hypnotic effects of the Emerald Eye. She and Doll Man easily defeat the witch doctor.
X-1: 1940, Crack Comics #3. X-1 is Wilhelm Wotan, head of Eutonia Lines. As X-1, he's the mastermind behind a masked group of pirates and raiders using submarines, with Z-3 as his #1 man in the group. His crew is captured due to the work of the Red Torpedo and his role is exposed.
Yaho: 1940, Crack Comics #7. Yaho is a ten foot tall statue-god of the believed extinct ancient tribe of Waquo Indians. When a specific amulet is put around his shoulders, Yaho comes to life with one purpose, to destroy the white man. Turns out the tribe is not completely extinct. One of the surviving members kills the famed explorer who currently owns the amulet and Yaho is subsequently brought to life. Luckily, the explorer was friends with the Black Condor who is familiar with the legend. He stops Yaho's rampage by removing the amulet and then blasting it to pieces with his ray gun.
Yellow Scorpion: 1942, Crack Comics #23. Robed Japanese agent and considered "the greatest criminal mind in the world." He is leading a group of saboteurs meeting in an old sewer that runs under almost all of the defense industries in the city. His plans are initially stopped by the Spider though he escapes.
Zaro: 1941, National Comics #14. An honest to goodness hypnotist and mindreader at a local club, Zaro also dabbles in a little murder at the behest of a gang boss, hypnotizing the victims into committing suicide. His crimes are unraveled by the lovely policewoman Sally O’Neil with some two-fisted help from her movie actor friend Barry Gilmore.